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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A very simple class, meant to be used within a MMSceneLoading screen, to update the fill amount of an Image
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/// based on loading progress
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/// </summary>
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public class MMSceneLoadingImageProgress : MonoBehaviour
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{
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protected Image _image;
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/// <summary>
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/// On Awake we store our Image
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/// </summary>
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protected virtual void Awake()
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{
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_image = this.gameObject.GetComponent<Image>();
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}
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/// <summary>
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/// Meant to be called by the MMSceneLoadingManager, turns the progress of a load into fill amount
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/// </summary>
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/// <param name="newValue"></param>
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public virtual void SetProgress(float newValue)
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{
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_image.fillAmount = newValue;
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}
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}
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}
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