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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Text;
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using System.Security.Cryptography;
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namespace MoreMountains.Tools
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{
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public class MMSaveLoadManagerMethodJsonEncrypted : MMSaveLoadManagerEncrypter, IMMSaveLoadManagerMethod
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{
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/// <summary>
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/// Saves the specified object at the specified location to disk, converts it to json and encrypts it
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/// </summary>
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/// <param name="objectToSave"></param>
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/// <param name="saveFile"></param>
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public void Save(object objectToSave, FileStream saveFile)
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{
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string json = JsonUtility.ToJson(objectToSave);
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// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
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//string json = Newtonsoft.Json.JsonConvert.SerializeObject(objectToSave);
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using (MemoryStream memoryStream = new MemoryStream())
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using (StreamWriter streamWriter = new StreamWriter(memoryStream))
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{
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streamWriter.Write(json);
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streamWriter.Flush();
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memoryStream.Position = 0;
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Encrypt(memoryStream, saveFile, Key);
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}
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saveFile.Close();
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}
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/// <summary>
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/// Loads the specified file, decrypts it and decodes it
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/// </summary>
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/// <param name="objectType"></param>
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/// <param name="saveFile"></param>
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/// <returns></returns>
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public object Load(System.Type objectType, FileStream saveFile)
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{
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object savedObject = null;
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using (MemoryStream memoryStream = new MemoryStream())
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using (StreamReader streamReader = new StreamReader(memoryStream))
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{
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try
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{
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Decrypt(saveFile, memoryStream, Key);
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}
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catch (CryptographicException ce)
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{
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Debug.LogError("[MMSaveLoadManager] Encryption key error: " + ce.Message);
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return null;
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}
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memoryStream.Position = 0;
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savedObject = JsonUtility.FromJson(streamReader.ReadToEnd(), objectType);
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// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
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//savedObject = Newtonsoft.Json.JsonConvert.DeserializeObject(sr.ReadToEnd(), objectType);
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}
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saveFile.Close();
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return savedObject;
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}
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}
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}
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