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78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
2 months ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A serializable class used to store scene data, the key is a string (the scene name), the value is a MMPersistencySceneData
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/// </summary>
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[Serializable]
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public class DictionaryStringSceneData : MMSerializableDictionary<string, MMPersistencySceneData>
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{
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public DictionaryStringSceneData() : base() { }
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protected DictionaryStringSceneData(SerializationInfo info, StreamingContext context) : base(info, context) { }
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}
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/// <summary>
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/// A serializable class used to store object data, the key is a string (the object name), the value is a string (the object data)
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/// </summary>
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[Serializable]
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public class DictionaryStringString : MMSerializableDictionary<string, string>
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{
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public DictionaryStringString() : base() { }
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protected DictionaryStringString(SerializationInfo info, StreamingContext context) : base(info, context) { }
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}
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/// <summary>
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/// A serializable class used to store all the data for a persistency manager, a collection of scene datas
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/// </summary>
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[Serializable]
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public class MMPersistencyManagerData
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{
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public string PersistencyID;
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public string SaveDate;
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public DictionaryStringSceneData SceneDatas;
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}
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/// <summary>
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/// A serializable class used to store all the data for a scene, a collection of object datas
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/// </summary>
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[Serializable]
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public class MMPersistencySceneData
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{
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public DictionaryStringString ObjectDatas;
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}
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/// <summary>
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/// The various types of persistency events that can be triggered by the MMPersistencyManager
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/// </summary>
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public enum MMPersistencyEventType { DataSavedToMemory, DataLoadedFromMemory, DataSavedFromMemoryToFile, DataLoadedFromFileToMemory }
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/// <summary>
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/// A data structure used to store persistency event data.
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/// To use :
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/// MMPersistencyEvent.Trigger(MMPersistencyEventType.DataLoadedFromFileToMemory, "yourPersistencyID");
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/// </summary>
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public struct MMPersistencyEvent
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{
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public MMPersistencyEventType PersistencyEventType;
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public string PersistencyID;
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public MMPersistencyEvent(MMPersistencyEventType eventType, string persistencyID)
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{
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PersistencyEventType = eventType;
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PersistencyID = persistencyID;
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}
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static MMPersistencyEvent e;
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public static void Trigger(MMPersistencyEventType eventType, string persistencyID)
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{
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e.PersistencyEventType = eventType;
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e.PersistencyID = persistencyID;
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}
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}
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}
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