|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.Events;
|
|
|
|
|
|
|
|
|
|
namespace MoreMountains.Tools
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A class used to generate signals, normalized values between 0 and 1
|
|
|
|
|
/// You can then use these values from a MMRadioBroadcaster, or simply evaluate its value to use wherever you want,
|
|
|
|
|
/// like a supercharged animation curve. In that case, simply disable the component, and read from it using its Evaluate method
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class MMRadioSignalGenerator : MMRadioSignal
|
|
|
|
|
{
|
|
|
|
|
/// whether or not to display an animated preview
|
|
|
|
|
public bool AnimatedPreview = false;
|
|
|
|
|
/// whether this signal should play in back & forth (mirroring the curve around a tipping point)
|
|
|
|
|
public bool BackAndForth = false;
|
|
|
|
|
/// the tipping point at which to mirror the curve (between 0 and 1)
|
|
|
|
|
[MMCondition("BackAndForth", true)]
|
|
|
|
|
public float BackAndForthMirrorPoint = 0.5f;
|
|
|
|
|
/// the list of signals to assemble to create the final signal
|
|
|
|
|
public MMRadioSignalGeneratorItemList SignalList;
|
|
|
|
|
/// how to clamp the result value
|
|
|
|
|
[MMVector("Min", "Max")]
|
|
|
|
|
public Vector2 Clamps = new Vector2(0f, 1f);
|
|
|
|
|
/// the amplitude of the signal
|
|
|
|
|
[Range(0f, 1f)]
|
|
|
|
|
public float Bias = 0.5f;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// On reset, we initialize our list
|
|
|
|
|
/// </summary>
|
|
|
|
|
void Reset()
|
|
|
|
|
{
|
|
|
|
|
SignalList = new MMRadioSignalGeneratorItemList(){
|
|
|
|
|
new MMRadioSignalGeneratorItem()
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Returns the y value of the generated signal curve, at the x time value specified in parameters
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="time"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public virtual float Evaluate(float time)
|
|
|
|
|
{
|
|
|
|
|
float level = 1f;
|
|
|
|
|
if (SignalList.Count <= 0)
|
|
|
|
|
{
|
|
|
|
|
return level;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
time = ApplyBias(time, Bias);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < SignalList.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
if (SignalList[i].Active)
|
|
|
|
|
{
|
|
|
|
|
float newLevel = MMSignal.GetValueNormalized(time,
|
|
|
|
|
SignalList[i].SignalType, SignalList[i].Phase,
|
|
|
|
|
SignalList[i].Amplitude, SignalList[i].Frequency, SignalList[i].Offset,
|
|
|
|
|
SignalList[i].Invert, SignalList[i].Curve, SignalList[i].TweenCurve,
|
|
|
|
|
true, Clamps.x, Clamps.y, BackAndForth, BackAndForthMirrorPoint);
|
|
|
|
|
|
|
|
|
|
level = (SignalList[i].Mode == MMRadioSignalGeneratorItem.GeneratorItemModes.Multiply) ? level * newLevel : level + newLevel;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CurrentLevel *= GlobalMultiplier;
|
|
|
|
|
|
|
|
|
|
CurrentLevel = Mathf.Clamp(CurrentLevel, Clamps.x, Clamps.y);
|
|
|
|
|
return level;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// On Shake, we shake our level if needed
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void Shake()
|
|
|
|
|
{
|
|
|
|
|
base.Shake();
|
|
|
|
|
|
|
|
|
|
if (!Playing)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SignalMode == SignalModes.OneTime)
|
|
|
|
|
{
|
|
|
|
|
float elapsedTime = TimescaleTime - _shakeStartedTimestamp;
|
|
|
|
|
CurrentLevel = Evaluate(MMMaths.Remap(elapsedTime, 0f, Duration, 0f, 1f));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
CurrentLevel = Evaluate(DriverTime);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Once the shake is complete, we apply our final level
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected override void ShakeComplete()
|
|
|
|
|
{
|
|
|
|
|
base.ShakeComplete();
|
|
|
|
|
CurrentLevel = Evaluate(1f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// returns a custom value to display in the graph in inspector
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="time"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public override float GraphValue(float time)
|
|
|
|
|
{
|
|
|
|
|
time = ApplyBias(time, Bias);
|
|
|
|
|
return Evaluate(time);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A class used to store generator items and their properties
|
|
|
|
|
/// </summary>
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
public class MMRadioSignalGeneratorItem
|
|
|
|
|
{
|
|
|
|
|
/// whether this individual signal should be multiplied or added to the rest
|
|
|
|
|
public enum GeneratorItemModes { Multiply, Additive }
|
|
|
|
|
|
|
|
|
|
/// whether to take this signal into account in the generator or not
|
|
|
|
|
public bool Active = true;
|
|
|
|
|
/// the type of this signal
|
|
|
|
|
public MMSignal.SignalType SignalType = MMSignal.SignalType.Sine;
|
|
|
|
|
/// if the type is animation curve, the curve to consider
|
|
|
|
|
[MMEnumCondition("SignalType", (int)MMSignal.SignalType.AnimationCurve)]
|
|
|
|
|
public AnimationCurve Curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
|
|
|
|
|
/// if the type is MMTween, the tween to consider
|
|
|
|
|
[MMEnumCondition("SignalType", (int)MMSignal.SignalType.MMTween)]
|
|
|
|
|
public MMTween.MMTweenCurve TweenCurve = MMTween.MMTweenCurve.EaseInOutQuartic;
|
|
|
|
|
/// the selected mode (multiply or additive)
|
|
|
|
|
public GeneratorItemModes Mode = GeneratorItemModes.Multiply;
|
|
|
|
|
/// the phase of the signal
|
|
|
|
|
[Range(-1f, 1f)]
|
|
|
|
|
public float Phase = 0f;
|
|
|
|
|
/// the frequency of the signal
|
|
|
|
|
[Range(0f, 10f)]
|
|
|
|
|
public float Frequency = 5f;
|
|
|
|
|
/// the amplitude of the signal
|
|
|
|
|
[Range(0f, 1f)]
|
|
|
|
|
public float Amplitude = 1f;
|
|
|
|
|
/// the offset of the signal
|
|
|
|
|
[Range(-1f, 1f)]
|
|
|
|
|
public float Offset = 0f;
|
|
|
|
|
/// whether or not to vertically invert the signal
|
|
|
|
|
public bool Invert = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A reorderable list type used to store generator items
|
|
|
|
|
/// </summary>
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
public class MMRadioSignalGeneratorItemList : MMReorderableArray<MMRadioSignalGeneratorItem>
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
}
|