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using UnityEngine;
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using System;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Vector2 property setter
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/// </summary>
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public class MMPropertyLinkVector2 : MMPropertyLink
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{
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public Func<Vector2> GetVector2Delegate;
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public Action<Vector2> SetVector2Delegate;
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protected Vector2 _initialValue;
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protected Vector2 _newValue;
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protected Vector2 _vector2;
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/// <summary>
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/// On init we grab our vector2
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/// </summary>
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/// <param name="property"></param>
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public override void Initialization(MMProperty property)
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{
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base.Initialization(property);
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_initialValue = (Vector2)GetPropertyValue(property);
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}
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/// <summary>
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/// Creates cached getter and setters for properties
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/// </summary>
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/// <param name="property"></param>
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public override void CreateGettersAndSetters(MMProperty property)
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{
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base.CreateGettersAndSetters(property);
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if (property.MemberType == MMProperty.MemberTypes.Property)
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{
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object firstArgument = (property.TargetScriptableObject == null) ? (object)property.TargetComponent : (object)property.TargetScriptableObject;
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if (property.MemberPropertyInfo.GetGetMethod() != null)
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{
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GetVector2Delegate = (Func<Vector2>)Delegate.CreateDelegate(typeof(Func<Vector2>),
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firstArgument,
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property.MemberPropertyInfo.GetGetMethod());
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}
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if (property.MemberPropertyInfo.GetSetMethod() != null)
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{
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SetVector2Delegate = (Action<Vector2>)Delegate.CreateDelegate(typeof(Action<Vector2>),
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firstArgument,
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property.MemberPropertyInfo.GetSetMethod());
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}
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_getterSetterInitialized = true;
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}
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}
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/// <summary>
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/// Gets the raw value of the property, a normalized float value, caching the operation if possible
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/// </summary>
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/// <param name="emitter"></param>
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/// <param name="property"></param>
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/// <returns></returns>
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public override object GetValue(MMPropertyEmitter emitter, MMProperty property)
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{
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return GetValueOptimized(property);
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}
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/// <summary>
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/// Sets the raw property value, float normalized, caching the operation if possible
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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public override void SetValue(MMPropertyReceiver receiver, MMProperty property, object newValue)
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{
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SetValueOptimized(property, (Vector2)newValue);
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}
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/// <summary>
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/// Returns this property link's level between 0 and 1
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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/// <returns></returns>
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public override float GetLevel(MMPropertyEmitter emitter, MMProperty property)
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{
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_vector2 = _getterSetterInitialized ? GetVector2Delegate() : (Vector2)GetPropertyValue(property);
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float newValue = 0f;
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switch (emitter.Vector2Option)
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{
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case MMPropertyEmitter.Vector2Options.X:
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newValue = _vector2.x;
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break;
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case MMPropertyEmitter.Vector2Options.Y:
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newValue = _vector2.y;
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break;
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}
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float returnValue = newValue;
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returnValue = MMMaths.Clamp(returnValue, emitter.FloatRemapMinToZero, emitter.FloatRemapMaxToOne, emitter.ClampMin, emitter.ClampMax);
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returnValue = MMMaths.Remap(returnValue, emitter.FloatRemapMinToZero, emitter.FloatRemapMaxToOne, 0f, 1f);
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emitter.Level = returnValue;
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return returnValue;
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}
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/// <summary>
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/// Sets the specified level
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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public override void SetLevel(MMPropertyReceiver receiver, MMProperty property, float level)
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{
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base.SetLevel(receiver, property, level);
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_newValue.x = receiver.ModifyX ? MMMaths.Remap(level, 0f, 1f, receiver.Vector2RemapZero.x, receiver.Vector2RemapOne.x) : 0f;
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_newValue.y = receiver.ModifyY ? MMMaths.Remap(level, 0f, 1f, receiver.Vector2RemapZero.y, receiver.Vector2RemapOne.y) : 0f;
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if (receiver.RelativeValue)
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{
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_newValue = _initialValue + _newValue;
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}
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if (_getterSetterInitialized)
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{
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SetVector2Delegate(_newValue);
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}
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else
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{
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SetPropertyValue(property, _newValue);
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}
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}
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/// <summary>
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/// Gets either the cached value or the raw value
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/// </summary>
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/// <param name="property"></param>
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/// <returns></returns>
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protected virtual Vector2 GetValueOptimized(MMProperty property)
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{
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return _getterSetterInitialized ? GetVector2Delegate() : (Vector2)GetPropertyValue(property);
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}
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/// <summary>
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/// Sets either the cached value or the raw value
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/// </summary>
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/// <param name="property"></param>
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/// <param name="newValue"></param>
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protected virtual void SetValueOptimized(MMProperty property, Vector2 newValue)
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{
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if (_getterSetterInitialized)
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{
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SetVector2Delegate(_newValue);
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}
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else
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{
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SetPropertyValue(property, _newValue);
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}
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}
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}
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}
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