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using UnityEngine;
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using System;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Quaternion property setter
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/// </summary>
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public class MMPropertyLinkQuaternion : MMPropertyLink
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{
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public Func<Quaternion> GetQuaternionDelegate;
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public Action<Quaternion> SetQuaternionDelegate;
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protected Quaternion _initialValue = Quaternion.identity;
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protected Quaternion _newValue;
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/// <summary>
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/// On init we grab our initial initialization
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/// </summary>
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/// <param name="property"></param>
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public override void Initialization(MMProperty property)
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{
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base.Initialization(property);
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_initialValue = (Quaternion)GetPropertyValue(property);
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}
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/// <summary>
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/// Creates cached getter and setters for properties
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/// </summary>
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/// <param name="property"></param>
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public override void CreateGettersAndSetters(MMProperty property)
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{
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base.CreateGettersAndSetters(property);
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if (property.MemberType == MMProperty.MemberTypes.Property)
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{
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object firstArgument = (property.TargetScriptableObject == null) ? (object)property.TargetComponent : (object)property.TargetScriptableObject;
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if (property.MemberPropertyInfo.GetGetMethod() != null)
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{
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GetQuaternionDelegate = (Func<Quaternion>)Delegate.CreateDelegate(typeof(Func<Quaternion>),
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firstArgument,
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property.MemberPropertyInfo.GetGetMethod());
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}
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if (property.MemberPropertyInfo.GetSetMethod() != null)
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{
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SetQuaternionDelegate = (Action<Quaternion>)Delegate.CreateDelegate(typeof(Action<Quaternion>),
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firstArgument,
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property.MemberPropertyInfo.GetSetMethod());
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}
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_getterSetterInitialized = true;
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}
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}
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/// <summary>
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/// Gets the raw value of the property, a normalized float value, caching the operation if possible
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/// </summary>
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/// <param name="emitter"></param>
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/// <param name="property"></param>
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/// <returns></returns>
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public override object GetValue(MMPropertyEmitter emitter, MMProperty property)
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{
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return GetValueOptimized(property);
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}
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/// <summary>
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/// Sets the raw property value, float normalized, caching the operation if possible
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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public override void SetValue(MMPropertyReceiver receiver, MMProperty property, object newValue)
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{
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SetValueOptimized(property, (Quaternion)newValue);
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}
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/// <summary>
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/// Returns this property link's level between 0 and 1
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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/// <returns></returns>
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public override float GetLevel(MMPropertyEmitter emitter, MMProperty property)
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{
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float axisValue = 0f;
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Quaternion propertyQuaternion = GetValueOptimized(property);
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switch (emitter.Vector3Option)
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{
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case MMPropertyEmitter.Vector3Options.X:
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axisValue = propertyQuaternion.eulerAngles.x;
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break;
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case MMPropertyEmitter.Vector3Options.Y:
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axisValue = propertyQuaternion.eulerAngles.y;
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break;
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case MMPropertyEmitter.Vector3Options.Z:
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axisValue = propertyQuaternion.eulerAngles.z;
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break;
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}
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axisValue = MMMaths.Clamp(axisValue, emitter.QuaternionRemapMinToZero, emitter.QuaternionRemapMaxToOne, emitter.ClampMin, emitter.ClampMax);
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float returnValue = MMMaths.Remap(axisValue, emitter.QuaternionRemapMinToZero, emitter.QuaternionRemapMaxToOne, 0f, 1f);
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emitter.Level = returnValue;
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return returnValue;
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}
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/// <summary>
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/// Sets the level, based on remap zero and remap one, angles in degree
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/// </summary>
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/// <param name="receiver"></param>
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/// <param name="property"></param>
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/// <param name="level"></param>
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public override void SetLevel(MMPropertyReceiver receiver, MMProperty property, float level)
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{
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base.SetLevel(receiver, property, level);
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_newValue = (receiver.RelativeValue) ? _initialValue : Quaternion.identity;
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if (receiver.ModifyX)
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{
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float newX = MMMaths.Remap(level, 0f, 1f, receiver.QuaternionRemapZero.x, receiver.QuaternionRemapOne.x);
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_newValue = _newValue * Quaternion.AngleAxis(newX, Vector3.right);
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}
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if (receiver.ModifyY)
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{
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float newY = MMMaths.Remap(level, 0f, 1f, receiver.QuaternionRemapZero.y, receiver.QuaternionRemapOne.y);
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_newValue = _newValue * Quaternion.AngleAxis(newY, Vector3.up);
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}
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if (receiver.ModifyZ)
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{
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float newZ = MMMaths.Remap(level, 0f, 1f, receiver.QuaternionRemapZero.z, receiver.QuaternionRemapOne.z);
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_newValue = _newValue * Quaternion.AngleAxis(newZ, Vector3.forward);
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}
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SetValueOptimized(property, _newValue);
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}
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/// <summary>
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/// Gets either the cached value or the raw value
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/// </summary>
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/// <param name="property"></param>
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/// <returns></returns>
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protected virtual Quaternion GetValueOptimized(MMProperty property)
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{
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return _getterSetterInitialized ? GetQuaternionDelegate() : (Quaternion)GetPropertyValue(property);
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}
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/// <summary>
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/// Sets either the cached value or the raw value
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/// </summary>
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/// <param name="property"></param>
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/// <param name="newValue"></param>
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protected virtual void SetValueOptimized(MMProperty property, Quaternion newValue)
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{
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if (_getterSetterInitialized)
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{
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SetQuaternionDelegate(_newValue);
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}
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else
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{
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SetPropertyValue(property, _newValue);
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}
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}
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}
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}
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