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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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public static class MMCoroutine
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{
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/// <summary>
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/// Waits for the specified amount of frames
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/// use : yield return MMCoroutine.WaitFor(1);
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/// </summary>
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/// <param name="frameCount"></param>
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/// <returns></returns>
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public static IEnumerator WaitForFrames(int frameCount)
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{
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while (frameCount > 0)
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{
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frameCount--;
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yield return null;
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}
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}
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/// <summary>
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/// Waits for the specified amount of seconds (using regular time)
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/// use : yield return MMCoroutine.WaitFor(1f);
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/// </summary>
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/// <param name="seconds"></param>
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/// <returns></returns>
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public static IEnumerator WaitFor(float seconds)
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{
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for (float timer = 0f; timer < seconds; timer += Time.deltaTime)
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{
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yield return null;
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}
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}
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/// <summary>
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/// Waits for the specified amount of seconds (using unscaled time)
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/// use : yield return MMCoroutine.WaitForUnscaled(1f);
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/// </summary>
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/// <param name="seconds"></param>
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/// <returns></returns>
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public static IEnumerator WaitForUnscaled(float seconds)
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{
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for (float timer = 0f; timer < seconds; timer += Time.unscaledDeltaTime)
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{
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yield return null;
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}
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}
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}
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}
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