|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
|
|
namespace MoreMountains.Tools
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// This class displays an on-screen console for easier debugging
|
|
|
|
|
/// DO NOT ADD THIS CLASS AS A COMPONENT.
|
|
|
|
|
/// Instead, use the MMDebug.DebugOnScreen methods that will take care of everything
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class MMConsole : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
protected string _messageStack;
|
|
|
|
|
|
|
|
|
|
protected int _numberOfMessages=0;
|
|
|
|
|
protected bool _messageStackHasBeenDisplayed=false;
|
|
|
|
|
protected int _largestMessageLength=0;
|
|
|
|
|
|
|
|
|
|
protected int _marginTop = 10;
|
|
|
|
|
protected int _marginLeft = 10;
|
|
|
|
|
protected int _padding = 10;
|
|
|
|
|
|
|
|
|
|
protected int _fontSize = 10;
|
|
|
|
|
protected int _characterHeight = 16;
|
|
|
|
|
protected int _characterWidth = 6;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Draws a box containing the current stack of messages on top of the screen.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected virtual void OnGUI()
|
|
|
|
|
{
|
|
|
|
|
// we define the style to use and the font size
|
|
|
|
|
GUIStyle style = GUI.skin.GetStyle ("label");
|
|
|
|
|
style.fontSize = _fontSize;
|
|
|
|
|
|
|
|
|
|
// we determine our box dimension based on the number of lines and the length of the longest line
|
|
|
|
|
int boxHeight = _numberOfMessages*_characterHeight;
|
|
|
|
|
int boxWidth = _largestMessageLength * _characterWidth;
|
|
|
|
|
|
|
|
|
|
// we draw a box and the message on top of it
|
|
|
|
|
GUI.Box (new Rect (_marginLeft,_marginTop,boxWidth+_padding*2,boxHeight+_padding*2), "");
|
|
|
|
|
GUI.Label(new Rect(_marginLeft+_padding, _marginTop+_padding, boxWidth, boxHeight), _messageStack);
|
|
|
|
|
|
|
|
|
|
// we set our flag to true, which will trigger the reset of the stack next time it's accessed
|
|
|
|
|
_messageStackHasBeenDisplayed=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Sets the size of the font, and automatically deduces the character's height and width.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="fontSize">Font size.</param>
|
|
|
|
|
public virtual void SetFontSize(int fontSize)
|
|
|
|
|
{
|
|
|
|
|
_fontSize = fontSize;
|
|
|
|
|
_characterHeight = (int)Mathf.Round(1.6f * fontSize + 0.49f);
|
|
|
|
|
_characterWidth = (int)Mathf.Round(0.6f * fontSize + 0.49f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Sets the screen offset, from the top left corner
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="top"></param>
|
|
|
|
|
/// <param name="left"></param>
|
|
|
|
|
public virtual void SetScreenOffset(int top = 10, int left = 10)
|
|
|
|
|
{
|
|
|
|
|
_marginTop = top;
|
|
|
|
|
_marginLeft = left;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Replaces the content of the current message stack with the specified string
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="newMessage">New message.</param>
|
|
|
|
|
public virtual void SetMessage(string newMessage)
|
|
|
|
|
{
|
|
|
|
|
_messageStack=newMessage;
|
|
|
|
|
_numberOfMessages=1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Adds the specified message to the message stack.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="newMessage">New message.</param>
|
|
|
|
|
public virtual void AddMessage(string newMessage)
|
|
|
|
|
{
|
|
|
|
|
// if the message stack has been displayed, we empty it and reset our counters
|
|
|
|
|
if (_messageStackHasBeenDisplayed)
|
|
|
|
|
{
|
|
|
|
|
_messageStack="";
|
|
|
|
|
_messageStackHasBeenDisplayed=false;
|
|
|
|
|
_numberOfMessages=0;
|
|
|
|
|
_largestMessageLength=0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// we add the specified message to the stack
|
|
|
|
|
_messageStack += newMessage+"\n";
|
|
|
|
|
// if this new message is longer than our previous longer message, we store it (this will expand the box's width
|
|
|
|
|
if (newMessage.Length > _largestMessageLength)
|
|
|
|
|
{
|
|
|
|
|
_largestMessageLength = newMessage.Length;
|
|
|
|
|
}
|
|
|
|
|
// we increment our counter
|
|
|
|
|
_numberOfMessages++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|