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CrowdControl/Assets/Feel/MMTools/Tools/MMExtensions/MMVector2Extensions.cs

54 lines
1.3 KiB
C#

2 months ago
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// Vector2 extensions
/// </summary>
public static class MMVector2Extensions
{
/// <summary>
/// Rotates a vector2 by angleInDegrees
/// </summary>
/// <param name="vector"></param>
/// <param name="angleInDegrees"></param>
/// <returns></returns>
public static Vector2 MMRotate(this Vector2 vector, float angleInDegrees)
{
float sin = Mathf.Sin(angleInDegrees * Mathf.Deg2Rad);
float cos = Mathf.Cos(angleInDegrees * Mathf.Deg2Rad);
float tx = vector.x;
float ty = vector.y;
vector.x = (cos * tx) - (sin * ty);
vector.y = (sin * tx) + (cos * ty);
return vector;
}
/// <summary>
/// Sets the X part of a Vector2
/// </summary>
/// <param name="vector"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector2 MMSetX(this Vector2 vector, float newValue)
{
vector.x = newValue;
return vector;
}
/// <summary>
/// Sets the Y part of a Vector2
/// </summary>
/// <param name="vector"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector2 MMSetY(this Vector2 vector, float newValue)
{
vector.y = newValue;
return vector;
}
}
}