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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// RectTransform extensions
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/// </summary>
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public static class MMRectTransformExtensions
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{
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/// <summary>
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/// Sets the left offset of a rect transform to the specified value
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/// </summary>
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/// <param name="rt"></param>
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/// <param name="left"></param>
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public static void MMSetLeft(this RectTransform rt, float left)
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{
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rt.offsetMin = new Vector2(left, rt.offsetMin.y);
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}
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/// <summary>
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/// Sets the right offset of a rect transform to the specified value
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/// </summary>
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/// <param name="rt"></param>
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/// <param name="right"></param>
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public static void MMSetRight(this RectTransform rt, float right)
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{
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rt.offsetMax = new Vector2(-right, rt.offsetMax.y);
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}
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/// <summary>
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/// Sets the top offset of a rect transform to the specified value
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/// </summary>
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/// <param name="rt"></param>
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/// <param name="top"></param>
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public static void MMSetTop(this RectTransform rt, float top)
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{
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rt.offsetMax = new Vector2(rt.offsetMax.x, -top);
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}
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/// <summary>
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/// Sets the bottom offset of a rect transform to the specified value
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/// </summary>
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/// <param name="rt"></param>
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/// <param name="bottom"></param>
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public static void MMSetBottom(this RectTransform rt, float bottom)
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{
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rt.offsetMin = new Vector2(rt.offsetMin.x, bottom);
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}
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}
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}
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