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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MoreMountains.Tools
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{
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public class MMInformationAttribute : PropertyAttribute
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{
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public enum InformationType { Error, Info, None, Warning }
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#if UNITY_EDITOR
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public string Message;
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public MessageType Type;
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public bool MessageAfterProperty;
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public MMInformationAttribute(string message, InformationType type, bool messageAfterProperty)
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{
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this.Message = message;
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if (type==InformationType.Error) { this.Type = UnityEditor.MessageType.Error;}
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if (type==InformationType.Info) { this.Type = UnityEditor.MessageType.Info;}
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if (type==InformationType.Warning) { this.Type = UnityEditor.MessageType.Warning;}
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if (type==InformationType.None) { this.Type = UnityEditor.MessageType.None;}
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this.MessageAfterProperty = messageAfterProperty;
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}
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#else
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public MMInformationAttribute(string message, InformationType type, bool messageAfterProperty)
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{
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}
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#endif
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}
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}
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