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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this attribute to a class and its Execution Order will be changed to the value specified in parameters
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/// Usage : [ExecutionOrder(66)]
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/// </summary>
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public class MMExecutionOrderAttribute : Attribute
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{
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#if UNITY_EDITOR
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/// the execution order you want for the class this attribute is applied to
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public int ExecutionOrder = 0;
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protected static Dictionary<MonoScript, MMExecutionOrderAttribute> _monoScripts;
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protected static Type _executionOrderAttributeType;
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protected static Assembly _typeAssembly;
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protected static Type[] _assemblyTypes;
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/// <summary>
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/// Attribute method
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/// </summary>
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/// <param name="newExecutionOrder"></param>
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public MMExecutionOrderAttribute(int newExecutionOrder)
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{
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ExecutionOrder = newExecutionOrder;
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}
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/// <summary>
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/// When Unity loads, modifies the execution orders of monos with an ExecutionOrder attribute, if needed
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/// </summary>
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[InitializeOnLoadMethod]
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protected static void ModifyExecutionOrder()
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{
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Initialization();
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FindExecutionOrderAttributes();
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if (ExecutionOrderHasChanged())
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{
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UpdateExecutionOrders();
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}
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}
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/// <summary>
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/// Initialization method
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/// </summary>
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protected static void Initialization()
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{
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_monoScripts = new Dictionary<MonoScript, MMExecutionOrderAttribute>();
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_executionOrderAttributeType = typeof(MMExecutionOrderAttribute);
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_typeAssembly = _executionOrderAttributeType.Assembly;
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_assemblyTypes = _typeAssembly.GetTypes();
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}
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/// <summary>
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/// Goes through all assembly types and stores execution order attributes when found
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/// </summary>
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protected static void FindExecutionOrderAttributes()
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{
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foreach (Type assemblyType in _assemblyTypes)
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{
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if (!HasExecutionOrderAttribute(assemblyType))
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{
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continue;
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}
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object[] attributes = assemblyType.GetCustomAttributes(_executionOrderAttributeType, false);
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MMExecutionOrderAttribute attribute = attributes[0] as MMExecutionOrderAttribute;
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string asset = "";
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string[] guids = AssetDatabase.FindAssets(assemblyType.Name + " t:script");
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if (guids.Length != 0)
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{
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foreach (string guid in guids)
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{
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string assetPath = AssetDatabase.GUIDToAssetPath(guid);
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string filename = Path.GetFileNameWithoutExtension(assetPath);
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if (filename == assemblyType.Name)
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{
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asset = guid;
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break;
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}
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}
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}
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else
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{
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Debug.LogError("MMTools' ExecutionOrderAttribute : Can't change "+ assemblyType.Name + "'s execution order");
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return;
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}
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MonoScript monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(asset));
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_monoScripts.Add(monoScript, attribute);
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}
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}
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/// <summary>
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/// Returns true if the class in parameters has the ExecutionOrder attribute, false otherwise
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/// </summary>
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/// <param name="assemblyType"></param>
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/// <returns></returns>
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protected static bool HasExecutionOrderAttribute(Type assemblyType)
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{
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object[] attributes = assemblyType.GetCustomAttributes(_executionOrderAttributeType, false);
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return (attributes.Length == 1);
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}
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/// <summary>
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/// Returns true if the execution order has changed since last time
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/// </summary>
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/// <returns></returns>
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protected static bool ExecutionOrderHasChanged()
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{
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bool executionOrderHasChanged = false;
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foreach (KeyValuePair<MonoScript, MMExecutionOrderAttribute> monoScript in _monoScripts)
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{
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if (monoScript.Key != null)
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{
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if (MonoImporter.GetExecutionOrder(monoScript.Key) != monoScript.Value.ExecutionOrder)
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{
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executionOrderHasChanged = true;
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break;
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}
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}
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}
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return executionOrderHasChanged;
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}
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/// <summary>
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/// Updates the execution orders for all pairs found by FindExecutionOrderAttributes()
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/// </summary>
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protected static void UpdateExecutionOrders()
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{
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foreach (KeyValuePair<MonoScript, MMExecutionOrderAttribute> monoScript in _monoScripts)
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{
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if (monoScript.Key != null)
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{
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if (MonoImporter.GetExecutionOrder(monoScript.Key) != monoScript.Value.ExecutionOrder)
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{
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MonoImporter.SetExecutionOrder(monoScript.Key, monoScript.Value.ExecutionOrder);
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}
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}
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}
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}
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#endif
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}
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}
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