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using UnityEngine;
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using System.Collections;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this class to a gameobject, and it'll enable/disable it based on platform context, using conditional defintions to do so
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Activation/MMPlatformActivation")]
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public class MMPlatformActivation : MonoBehaviour
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{
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/// the possible times at which this script can run
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public enum ExecutionTimes { Awake, Start, OnEnable }
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public enum PlatformActions { DoNothing, Disable }
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[Header("Settings")]
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/// the selected execution time
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public ExecutionTimes ExecutionTime = ExecutionTimes.Awake;
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/// whether or not this should output a debug line in the console
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public bool DebugToTheConsole = false;
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[Header("Desktop")]
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/// whether or not this gameobject should be active on Windows
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public PlatformActions UNITY_STANDALONE_WIN = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on OSX
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public PlatformActions UNITY_STANDALONE_OSX = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Linux
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public PlatformActions UNITY_STANDALONE_LINUX = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on standalone
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public PlatformActions UNITY_STANDALONE = PlatformActions.DoNothing;
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[Header("Mobile")]
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/// whether or not this gameobject should be active on iOS
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public PlatformActions UNITY_IOS = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on iPhone
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public PlatformActions UNITY_IPHONE = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Android
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public PlatformActions UNITY_ANDROID = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Tizen
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public PlatformActions UNITY_TIZEN = PlatformActions.DoNothing;
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[Header("Console")]
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/// whether or not this gameobject should be active on Wii
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public PlatformActions UNITY_WII = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on PS4
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public PlatformActions UNITY_PS4 = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on XBoxOne
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public PlatformActions UNITY_XBOXONE = PlatformActions.DoNothing;
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[Header("Others")]
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/// whether or not this gameobject should be active on WebGL
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public PlatformActions UNITY_WEBGL = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Lumin
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public PlatformActions UNITY_LUMIN = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on TVOS
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public PlatformActions UNITY_TVOS = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on WSA
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public PlatformActions UNITY_WSA = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Facebook
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public PlatformActions UNITY_FACEBOOK = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Ads
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public PlatformActions UNITY_ADS = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active on Analytics
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public PlatformActions UNITY_ANALYTICS = PlatformActions.DoNothing;
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[Header("Active in Editor")]
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/// whether or not this gameobject should be active in Editor
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public PlatformActions UNITY_EDITOR = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active in Editor on Windows
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public PlatformActions UNITY_EDITOR_WIN = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active in Editor on OSX
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public PlatformActions UNITY_EDITOR_OSX = PlatformActions.DoNothing;
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/// whether or not this gameobject should be active in Editor on Linux
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public PlatformActions UNITY_EDITOR_LINUX = PlatformActions.DoNothing;
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/// <summary>
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/// On Enable, processes the state if needed
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/// </summary>
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protected virtual void OnEnable()
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{
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if (ExecutionTime == ExecutionTimes.OnEnable)
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{
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Process();
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}
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}
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/// <summary>
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/// On Awake, processes the state if needed
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/// </summary>
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protected virtual void Awake()
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{
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if (ExecutionTime == ExecutionTimes.Awake)
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{
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Process();
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}
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}
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/// <summary>
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/// On Start, processes the state if needed
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/// </summary>
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protected virtual void Start()
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{
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if (ExecutionTime == ExecutionTimes.Start)
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{
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Process();
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}
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}
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/// <summary>
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/// Enables or disables the object based on current platform
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/// </summary>
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protected virtual void Process()
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{
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// DESKTOP ----------------------------------------------------------------------------------
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#if UNITY_STANDALONE_WIN
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DisableIfNeeded(UNITY_STANDALONE_WIN, "Windows");
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#endif
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#if UNITY_STANDALONE_OSX
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DisableIfNeeded(UNITY_STANDALONE_OSX, "OSX");
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#endif
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#if UNITY_STANDALONE_LINUX
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DisableIfNeeded(UNITY_STANDALONE_LINUX, "Linux");
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#endif
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#if UNITY_STANDALONE
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DisableIfNeeded(UNITY_STANDALONE, "Standalone");
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#endif
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// MOBILE ----------------------------------------------------------------------------------
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#if UNITY_IOS
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DisableIfNeeded(UNITY_IOS, "iOS");
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#endif
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#if UNITY_IPHONE
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DisableIfNeeded(UNITY_IPHONE, "iPhone");
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#endif
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#if UNITY_ANDROID
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DisableIfNeeded(UNITY_ANDROID, "Android");
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#endif
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#if UNITY_TIZEN
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DisableIfNeeded(UNITY_TIZEN, "Tizen");
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#endif
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// CONSOLE ----------------------------------------------------------------------------------
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#if UNITY_WII
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DisableIfNeeded(UNITY_WII, "Wii");
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#endif
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#if UNITY_PS4
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DisableIfNeeded(UNITY_PS4, "PS4");
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#endif
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#if UNITY_XBOXONE
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DisableIfNeeded(UNITY_XBOXONE, "XBoxOne");
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#endif
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// CONSOLE ----------------------------------------------------------------------------------
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#if UNITY_WEBGL
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DisableIfNeeded(UNITY_WEBGL, "WebGL");
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#endif
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#if UNITY_LUMIN
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DisableIfNeeded(UNITY_LUMIN, "Lumin");
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#endif
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#if UNITY_TVOS
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DisableIfNeeded(UNITY_TVOS, "TV OS");
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#endif
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#if UNITY_WSA
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DisableIfNeeded(UNITY_WSA, "WSA");
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#endif
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#if UNITY_FACEBOOK
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DisableIfNeeded(UNITY_FACEBOOK, "Facebook");
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#endif
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#if UNITY_ADS
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DisableIfNeeded(UNITY_ADS, "Ads");
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#endif
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#if UNITY_ANALYTICS
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DisableIfNeeded(UNITY_ANALYTICS, "Analytics");
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#endif
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// EDITOR ----------------------------------------------------------------------------------
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#if UNITY_EDITOR
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DisableIfNeeded(UNITY_EDITOR, "Editor");
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#endif
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#if UNITY_EDITOR_WIN
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DisableIfNeeded(UNITY_EDITOR_WIN, "Editor Windows");
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#endif
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#if UNITY_EDITOR_OSX
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DisableIfNeeded(UNITY_EDITOR_OSX, "Editor OSX");
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#endif
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#if UNITY_EDITOR_LINUX
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DisableIfNeeded(UNITY_EDITOR_LINUX, "Editor Linux");
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#endif
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}
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/// <summary>
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/// Disables the object if needed, and outputs a debug log if requested
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/// </summary>
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/// <param name="platform"></param>
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/// <param name="platformName"></param>
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protected virtual void DisableIfNeeded(PlatformActions platform, string platformName)
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{
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if (this.gameObject.activeInHierarchy && (platform == PlatformActions.Disable))
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{
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this.gameObject.SetActive(false);
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if (DebugToTheConsole)
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{
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Debug.LogFormat(this.gameObject.name + " got disabled via MMPlatformActivation, platform : " + platformName + ".");
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}
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}
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}
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}
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}
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