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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Tools;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Activation/MMConditionalActivation")]
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public class MMConditionalActivation : MonoBehaviour
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{
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/// a list of monos to enable
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public MonoBehaviour[] EnableThese;
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/// a list of all the monos that have to have been disabled first
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public MonoBehaviour[] AfterTheseAreAllDisabled;
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protected bool _enabled = false;
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/// <summary>
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/// On update, we check if we should disable
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/// </summary>
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protected virtual void Update()
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{
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if (_enabled)
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{
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return;
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}
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bool allDisabled = true;
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foreach (MonoBehaviour component in AfterTheseAreAllDisabled)
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{
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if (component.isActiveAndEnabled)
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{
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allDisabled = false;
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}
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}
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if (allDisabled)
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{
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foreach (MonoBehaviour component in EnableThese)
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{
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component.enabled = true;
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}
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_enabled = true;
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}
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}
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}
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}
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