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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Custom editor for the MMTransformRandomizer class
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/// </summary>
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[CustomEditor(typeof(MMTransformRandomizer), true)]
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[CanEditMultipleObjects]
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public class MMTransformRandomizerEditor : Editor
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{
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/// <summary>
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/// On inspector we handle undo and display a test button
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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Undo.RecordObject(target, "Modified MMTransformRandomizer");
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DrawDefaultInspector();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Test", EditorStyles.boldLabel);
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if (GUILayout.Button("Randomize"))
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{
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foreach (MMTransformRandomizer randomizer in targets)
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{
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randomizer.Randomize();
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}
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}
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}
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}
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}
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