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using UnityEditor;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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[CustomPropertyDrawer(typeof(MMLayer))]
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public class MMLayerPropertyDrawer : PropertyDrawer
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{
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#if UNITY_EDITOR
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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SerializedProperty layerIndex = property.FindPropertyRelative("_layerIndex");
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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if (layerIndex != null)
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{
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layerIndex.intValue = EditorGUI.LayerField(position, layerIndex.intValue);
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}
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EditorGUI.EndProperty();
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}
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#endif
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}
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}
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