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CrowdControl/Assets/Feel/MMTools/Editor/MMUtilities/MMLayerPropertyDrawer.cs

23 lines
691 B
C#

2 months ago
using UnityEditor;
using UnityEngine;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(MMLayer))]
public class MMLayerPropertyDrawer : PropertyDrawer
{
#if UNITY_EDITOR
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, GUIContent.none, property);
SerializedProperty layerIndex = property.FindPropertyRelative("_layerIndex");
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
if (layerIndex != null)
{
layerIndex.intValue = EditorGUI.LayerField(position, layerIndex.intValue);
}
EditorGUI.EndProperty();
}
#endif
}
}