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CrowdControl/Assets/Feel/MMTools/Editor/MMAudio/AudioAnalyzer/MMAudioAnalyzerEditor.cs

677 lines
22 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MoreMountains.Tools
{
#if UNITY_EDITOR
[CustomEditor(typeof(MMAudioAnalyzer), true)]
[CanEditMultipleObjects]
public class MMAudioAnalyzerEditor : Editor
{
public bool Active;
public SerializedProperty BandLevels;
public SerializedProperty BufferedBandLevels;
public SerializedProperty NormalizedBandLevels;
public SerializedProperty NormalizedBufferedBandLevels;
public SerializedProperty BandPeaks;
public SerializedProperty LastPeaksAt;
public SerializedProperty RawSpectrum;
public SerializedProperty Amplitude;
public SerializedProperty NormalizedAmplitude;
public SerializedProperty BufferedAmplitude;
public SerializedProperty NormalizedBufferedAmplitude;
public SerializedProperty PeaksPasted;
public SerializedProperty Beats;
// inspector
protected float _inspectorWidth;
protected int _numberOfBands;
protected Color _barColor;
protected Color _inactiveColor = new Color(0f, 0f, 0f, 0.4f);
protected Color _bufferedBarColor = new Color(0f, 0f, 0f, 0.3f);
protected Color _normalBarColor = MMColors.Orange;
protected Color _normalNormalizedBarColor = MMColors.Aqua;
protected Color _peakColor = MMColors.Yellow;
protected Color _activePeakColor = Color.white;
protected Color _amplitudeColor = MMColors.DarkOrange;
protected Color _normalizedAmplitudeColor = MMColors.Aquamarine;
protected Color _spectrumColor = MMColors.HotPink;
protected Color _beatColor;
protected bool _bandValuesFoldout = false;
protected float _peakShowDuration = 0.5f;
// box
protected Vector2 _boxPosition;
protected Vector2 _boxSize;
protected const float _externalMargin = 12f;
protected float _internalMargin = 12f;
protected const float _lineHeight = 15f;
protected const int _numberOfAxis = 5;
protected const int _numberOfAxisSpectrum = 4;
protected const int _bandsValuesBoxHeight = 150;
protected const int _rawSpectrumBoxHeight = 75;
// coordinates
protected float _topY;
protected float _boxBottomY;
protected float _positionX;
protected float _positionY;
// column
protected float _columnWidth;
protected float _columnHeight;
protected float _maxColumnHeight;
// spectrum
protected float _spectrumBoxBottomY;
protected Vector2 _spectrumBoxPosition;
protected Vector2 _spectrumBoxSize;
protected float _spectrumMaxColumnHeight;
// axis
protected Vector3 _axisOrigin = Vector3.zero;
protected Vector3 _axisDestination = Vector3.zero;
// styles
protected GUIStyle _redLabel = new GUIStyle();
protected Color _normalLabelColor;
protected Rect _rect;
protected virtual void OnEnable()
{
Active = serializedObject.FindProperty("Active").boolValue;
BandLevels = serializedObject.FindProperty("BandLevels");
BufferedBandLevels = serializedObject.FindProperty("BufferedBandLevels");
NormalizedBandLevels = serializedObject.FindProperty("NormalizedBandLevels");
NormalizedBufferedBandLevels = serializedObject.FindProperty("NormalizedBufferedBandLevels");
BandPeaks = serializedObject.FindProperty("BandPeaks");
LastPeaksAt = serializedObject.FindProperty("LastPeaksAt");
RawSpectrum = serializedObject.FindProperty("RawSpectrum");
_numberOfBands = serializedObject.FindProperty("NumberOfBands").intValue;
Amplitude = serializedObject.FindProperty("Amplitude");
NormalizedAmplitude = serializedObject.FindProperty("NormalizedAmplitude");
BufferedAmplitude = serializedObject.FindProperty("BufferedAmplitude");
NormalizedBufferedAmplitude = serializedObject.FindProperty("NormalizedBufferedAmplitude");
PeaksPasted = serializedObject.FindProperty("PeaksPasted");
Beats = serializedObject.FindProperty("Beats");
_redLabel.normal.textColor = Color.red;
_rect = new Rect();
}
/// <summary>
/// Forces constant repaint of the inspector, making for much faster display of the bands bars.
/// </summary>
/// <returns></returns>
public override bool RequiresConstantRepaint()
{
return true;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
UpdateNumberOfBandsIfNeeded();
DrawDefaultInspector();
_inspectorWidth = EditorGUIUtility.currentViewWidth - 24;
DrawBandTable();
DrawBeats();
DrawBandVisualization();
DrawBandVisualizationNormalized();
DrawRawSpectrum();
PreProcessingButtons();
serializedObject.ApplyModifiedProperties();
}
protected virtual void UpdateNumberOfBandsIfNeeded()
{
if (!Application.isPlaying)
{
_numberOfBands = serializedObject.FindProperty("NumberOfBands").intValue;
}
}
protected virtual void DrawBandTable()
{
GUILayout.Space(10);
GUILayout.Label("Band values", EditorStyles.boldLabel);
_bandValuesFoldout = EditorGUILayout.Foldout(_bandValuesFoldout, "Levels");
if (!Active)
{
if (_bandValuesFoldout)
{
GUILayout.Label("Values are only displayed when the game is running.");
}
return;
}
if (BandPeaks.arraySize == 0)
{
return;
}
if (_bandValuesFoldout)
{
float win = Screen.width;
float w1 = win * 0.15f;
float w2 = win * 0.2f;
float w3 = win * 0.2f;
float w4 = win * 0.2f;
float w5 = win * 0.2f;
float wA = win * 0.5f;
float wB = win * 0.5f;
GUILayout.BeginHorizontal();
GUILayout.Label("Amplitude :", GUILayout.Width(wA));
GUILayout.Label(Amplitude.floatValue.ToString(), GUILayout.Width(wB));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Normalized Amplitude :", GUILayout.Width(wA));
GUILayout.Label(NormalizedAmplitude.floatValue.ToString(), GUILayout.Width(wB));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Buffered Amplitude :", GUILayout.Width(wA));
GUILayout.Label(BufferedAmplitude.floatValue.ToString(), GUILayout.Width(wB));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Normalized Buffered Amplitude :", GUILayout.Width(wA));
GUILayout.Label(NormalizedBufferedAmplitude.floatValue.ToString(), GUILayout.Width(wB));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Band", EditorStyles.boldLabel, GUILayout.Width(w1));
GUILayout.Label("Value", EditorStyles.boldLabel, GUILayout.Width(w2));
GUILayout.Label("Peak", EditorStyles.boldLabel, GUILayout.Width(w3));
GUILayout.Label("Normalized", EditorStyles.boldLabel, GUILayout.Width(w4));
GUILayout.Label("Norm. Buffered", EditorStyles.boldLabel, GUILayout.Width(w5));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
for (int i = 0; i < _numberOfBands; i++)
{
GUILayout.BeginHorizontal();
GUILayout.Label(i.ToString(), EditorStyles.boldLabel, GUILayout.Width(w1));
GUILayout.Label(BandLevels.GetArrayElementAtIndex(i).floatValue.ToString(), GUILayout.Width(w2));
if (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration)
{
_normalLabelColor = GUI.skin.label.normal.textColor;
GUI.skin.label.normal.textColor = _peakColor;
GUILayout.Label(BandPeaks.GetArrayElementAtIndex(i).floatValue.ToString(), GUILayout.Width(w3));
GUI.skin.label.normal.textColor = _normalLabelColor;
}
else
{
GUILayout.Label(BandPeaks.GetArrayElementAtIndex(i).floatValue.ToString(), GUILayout.Width(w3));
}
GUILayout.Label(NormalizedBandLevels.GetArrayElementAtIndex(i).floatValue.ToString(), GUILayout.Width(w4));
GUILayout.Label(NormalizedBufferedBandLevels.GetArrayElementAtIndex(i).floatValue.ToString(), GUILayout.Width(w5));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
}
protected const int _beatsBoxHeight = 40;
protected virtual void DrawBeats()
{
if ((Beats == null) || (target as MMAudioAnalyzer).Beats == null)
{
return;
}
float length = (target as MMAudioAnalyzer).Beats.Length;
if (length <= 0)
{
return;
}
float margin = _beatsBoxHeight / 10;
float beatsBoxSquareSize = _beatsBoxHeight - (2 * margin);
int boxesPerLine = (int)Mathf.Round((_inspectorWidth - margin - 3*_externalMargin) / (beatsBoxSquareSize + margin)) ;
int numberOfLines = (int)(length / boxesPerLine) + 1;
float boxHeight = (_beatsBoxHeight) * numberOfLines - margin * (numberOfLines - 1);
GUILayout.Space(10);
GUILayout.Label("Beats Visualization", EditorStyles.boldLabel);
GUILayout.Box("", GUILayout.Width(_inspectorWidth - _externalMargin), GUILayout.Height(boxHeight));
_boxPosition = GUILayoutUtility.GetLastRect().position;
_boxSize = GUILayoutUtility.GetLastRect().size;
_boxBottomY = _boxPosition.y + _beatsBoxHeight - _externalMargin - _lineHeight;
int counter = 0;
int lineCounter = 0;
for (int i = 0; i < length; i++)
{
if (counter > boxesPerLine - 1)
{
counter = 0;
lineCounter++;
}
float boxX = _boxPosition.x + margin + counter * (beatsBoxSquareSize + margin);
float boxY = _boxPosition.y + margin + lineCounter * (beatsBoxSquareSize + margin);
// draw bg bar
_rect.x = boxX;
_rect.y = boxY;
_rect.width = beatsBoxSquareSize;
_rect.height = beatsBoxSquareSize;
EditorGUI.DrawRect(_rect, _inactiveColor);
if (Active)
{
// draw front bar
_beatColor = (target as MMAudioAnalyzer).Beats[i].BeatColor;
_beatColor.a = (target as MMAudioAnalyzer).Beats[i].CurrentValue;
_rect.x = boxX;
_rect.y = boxY;
_rect.width = beatsBoxSquareSize;
_rect.height = beatsBoxSquareSize;
EditorGUI.DrawRect(_rect, _beatColor);
}
// draw number
float labelX = (i > 9) ? boxX + beatsBoxSquareSize / 4 - 2 : boxX + beatsBoxSquareSize / 4 + 2;
_rect.x = labelX;
_rect.y = boxY + beatsBoxSquareSize / 4;
_rect.width = beatsBoxSquareSize;
_rect.height = beatsBoxSquareSize;
EditorGUI.LabelField(_rect, i.ToString(), EditorStyles.boldLabel);
counter++;
}
}
protected virtual void DrawBandVisualization()
{
GUILayout.Space(10);
GUILayout.Label("Raw Visualization", EditorStyles.boldLabel);
_internalMargin = (_numberOfBands > 8) ? 6f : _externalMargin;
// box
GUILayout.Box("", GUILayout.Width(_inspectorWidth - _externalMargin), GUILayout.Height(_bandsValuesBoxHeight));
_boxPosition = GUILayoutUtility.GetLastRect().position;
_boxSize = GUILayoutUtility.GetLastRect().size;
_boxBottomY = _boxPosition.y + _boxSize.y - _externalMargin - _lineHeight;
_columnWidth = (_boxSize.x - (_numberOfBands + 1) * _internalMargin) / _numberOfBands;
_maxColumnHeight = _boxSize.y - 2 * _externalMargin - _lineHeight - 5;
// lines
Handles.BeginGUI();
// horizontal axis
Handles.color = Color.grey;
for (int i = 0; i < _numberOfAxis; i++)
{
_axisOrigin.x = _boxPosition.x;
_axisOrigin.y = _boxBottomY + _lineHeight / _numberOfAxis - i * (_boxSize.y / _numberOfAxis);
_axisDestination.x = _boxPosition.x + _boxSize.x;
_axisDestination.y = _axisOrigin.y;
Handles.DrawLine(_axisOrigin, _axisDestination);
}
// peaks
if ((BandPeaks != null) && (BandPeaks.arraySize == _numberOfBands))
{
for (int i = 0; i < _numberOfBands; i++)
{
float peak = BandPeaks.GetArrayElementAtIndex(i).floatValue;
if (Active)
{
if (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration)
{
Handles.color = _activePeakColor;
}
else
{
Handles.color = _peakColor;
}
}
else
{
Handles.color = _peakColor;
}
_axisOrigin.x = _boxPosition.x + _internalMargin * (i + 1) + _columnWidth * i;
_axisOrigin.y = _boxBottomY - MMMaths.Remap(peak, 0f, 1f, 0f, _maxColumnHeight);
_axisDestination.x = _axisOrigin.x + _columnWidth;
_axisDestination.y = _axisOrigin.y;
Handles.DrawLine(_axisOrigin, _axisDestination);
}
}
Handles.EndGUI();
// amplitude cursors
_columnHeight = MMMaths.Remap(Amplitude.floatValue, 0f, 1f, 0f, _maxColumnHeight);
_positionX = _boxPosition.x - _externalMargin/4 ;
_positionY = _boxBottomY - _columnHeight;
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _externalMargin / 2;
_rect.height = _externalMargin / 2;
EditorGUI.DrawRect(_rect, _amplitudeColor);
_columnHeight = MMMaths.Remap(BufferedAmplitude.floatValue, 0f, 1f, 0f, _maxColumnHeight);
_positionX = _boxPosition.x + _boxSize.x - _externalMargin / 4;
_positionY = _boxBottomY - _columnHeight;
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _externalMargin / 2;
_rect.height = _externalMargin / 2;
EditorGUI.DrawRect(_rect, _amplitudeColor);
// buffered bars
for (int i = 0; i < _numberOfBands; i++)
{
if (Active)
{
float bandLevel = BufferedBandLevels.GetArrayElementAtIndex(i).floatValue;
_columnHeight = MMMaths.Remap(bandLevel, 0f, 1f, 0f, _maxColumnHeight);
_barColor = (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration/3f) ? _activePeakColor : _bufferedBarColor;
_positionX = _boxPosition.x + _internalMargin * (i + 1) + _columnWidth * i;
_positionY = _boxBottomY;
// bar rectangle
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _columnWidth;
_rect.height = -_columnHeight;
EditorGUI.DrawRect(_rect, _barColor);
}
}
// bars
for (int i = 0; i < _numberOfBands; i++)
{
if (Active)
{
float bandLevel = BandLevels.GetArrayElementAtIndex(i).floatValue;
_columnHeight = MMMaths.Remap(bandLevel, 0f, 1f, 0f, _maxColumnHeight);
_barColor = (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration) ? _peakColor : _normalBarColor;
}
else
{
_barColor = _inactiveColor;
_columnHeight = (i + 1) * (_maxColumnHeight / (_numberOfBands + 1));
}
_positionX = _boxPosition.x + _internalMargin * (i + 1) + _columnWidth * i;
_positionY = _boxBottomY;
// bar rectangle
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _columnWidth;
_rect.height = -_columnHeight;
EditorGUI.DrawRect(_rect, _barColor);
// bar number label
float labelCorrection = (i > 9) ? -5f : 0f;
_rect.x = _positionX + _columnWidth / 2 - 5 + labelCorrection;
_rect.y = _boxBottomY + _lineHeight / 4;
_rect.width = _columnWidth;
_rect.height = _lineHeight;
EditorGUI.LabelField(_rect, i.ToString(), EditorStyles.boldLabel);
}
}
protected virtual void DrawBandVisualizationNormalized()
{
GUILayout.Space(10);
GUILayout.Label("Normalized Visualization", EditorStyles.boldLabel);
// box
GUILayout.Box("", GUILayout.Width(_inspectorWidth - _externalMargin), GUILayout.Height(_bandsValuesBoxHeight));
_boxPosition = GUILayoutUtility.GetLastRect().position;
_boxSize = GUILayoutUtility.GetLastRect().size;
_boxBottomY = _boxPosition.y + _boxSize.y - _externalMargin - _lineHeight;
_columnWidth = (_boxSize.x - (_numberOfBands + 1) * _internalMargin) / _numberOfBands;
_maxColumnHeight = _boxSize.y - 2 * _externalMargin - _lineHeight;
// lines
Handles.BeginGUI();
// horizontal axis
Handles.color = Color.grey;
for (int i = 0; i < _numberOfAxis; i++)
{
_axisOrigin.x = _boxPosition.x;
_axisOrigin.y = _boxBottomY + _lineHeight / _numberOfAxis - i * (_boxSize.y / _numberOfAxis);
_axisDestination.x = _boxPosition.x + _boxSize.x;
_axisDestination.y = _axisOrigin.y;
Handles.DrawLine(_axisOrigin, _axisDestination);
}
Handles.EndGUI();
// amplitude cursors
_columnHeight = MMMaths.Remap(NormalizedAmplitude.floatValue, 0f, 1f, 0f, _maxColumnHeight);
_positionX = _boxPosition.x - _externalMargin / 4;
_positionY = _boxBottomY - _columnHeight;
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _externalMargin / 2;
_rect.height = _externalMargin / 2;
EditorGUI.DrawRect(_rect, _normalizedAmplitudeColor);
_columnHeight = MMMaths.Remap(NormalizedBufferedAmplitude.floatValue, 0f, 1f, 0f, _maxColumnHeight);
_positionX = _boxPosition.x + _boxSize.x - _externalMargin / 4;
_positionY = _boxBottomY - _columnHeight;
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _externalMargin / 2;
_rect.height = _externalMargin / 2;
EditorGUI.DrawRect(_rect, _normalizedAmplitudeColor);
// buffered bars
for (int i = 0; i < _numberOfBands; i++)
{
if (Active)
{
float bandLevel = NormalizedBufferedBandLevels.GetArrayElementAtIndex(i).floatValue;
_columnHeight = MMMaths.Remap(bandLevel, 0f, 1f, 0f, _maxColumnHeight);
_barColor = (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration / 3f) ? _activePeakColor : _bufferedBarColor;
_positionX = _boxPosition.x + _internalMargin * (i + 1) + _columnWidth * i;
_positionY = _boxBottomY;
// bar rectangle
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _columnWidth;
_rect.height = -_columnHeight;
EditorGUI.DrawRect(_rect, _barColor);
}
}
// bars
for (int i = 0; i < _numberOfBands; i++)
{
if (Active)
{
float bandLevel = NormalizedBandLevels.GetArrayElementAtIndex(i).floatValue;
_columnHeight = MMMaths.Remap(bandLevel, 0f, 1f, 0f, _maxColumnHeight);
_barColor = (Time.time - LastPeaksAt.GetArrayElementAtIndex(i).floatValue < _peakShowDuration) ? _peakColor : _normalNormalizedBarColor;
}
else
{
_barColor = _inactiveColor;
_columnHeight = (i + 1) * (_maxColumnHeight / (_numberOfBands + 1));
}
_positionX = _boxPosition.x + _internalMargin * (i + 1) + _columnWidth * i;
_positionY = _boxBottomY;
// bar rectangle
_rect.x = _positionX;
_rect.y = _positionY;
_rect.width = _columnWidth;
_rect.height = -_columnHeight;
EditorGUI.DrawRect(_rect, _barColor);
// bar number label
float labelCorrection = (i > 9) ? -5f : 0f;
_rect.x = _positionX + _columnWidth / 2 - 5 + labelCorrection;
_rect.y = _boxBottomY + _lineHeight / 4;
_rect.width = _columnWidth;
_rect.height = _lineHeight;
EditorGUI.LabelField(_rect, i.ToString(), EditorStyles.boldLabel);
}
}
protected virtual void DrawRawSpectrum()
{
GUILayout.Space(10);
GUILayout.Label("Raw Spectrum", EditorStyles.boldLabel);
// box
GUILayout.Box("", GUILayout.Width(_inspectorWidth - _externalMargin), GUILayout.Height(_rawSpectrumBoxHeight));
_spectrumBoxPosition = GUILayoutUtility.GetLastRect().position;
_spectrumBoxSize = GUILayoutUtility.GetLastRect().size;
_spectrumBoxBottomY = _spectrumBoxPosition.y + _spectrumBoxSize.y;
_spectrumMaxColumnHeight = _spectrumBoxSize.y - 2 * _externalMargin;
Handles.BeginGUI();
// horizontal axis
Handles.color = Color.grey;
for (int i = 0; i < _numberOfAxisSpectrum; i++)
{
_axisOrigin.x = _spectrumBoxPosition.x;
_axisOrigin.y = _spectrumBoxBottomY - i * (_spectrumBoxSize.y / _numberOfAxisSpectrum);
_axisDestination.x = _spectrumBoxPosition.x + _spectrumBoxSize.x;
_axisDestination.y = _axisOrigin.y;
Handles.DrawLine(_axisOrigin, _axisDestination);
}
if (Active)
{
// spectrum
for (int i = 1; i < RawSpectrum.arraySize - 1; i++)
{
float xPosition = _spectrumBoxPosition.x + _externalMargin + MMMaths.Remap(i, 0, RawSpectrum.arraySize, 0f, _spectrumBoxSize.x - _externalMargin * 2);
float yPosition = _spectrumBoxPosition.y + _spectrumBoxSize.y / 2 ;
float deltaX = (_spectrumBoxSize.x - _externalMargin * 2) / RawSpectrum.arraySize;
float spectrumValue = RawSpectrum.GetArrayElementAtIndex(i).floatValue;
float spectrumValuePrevious = RawSpectrum.GetArrayElementAtIndex(i - 1).floatValue;
float factor = _spectrumBoxSize.y/2;
spectrumValue = - (1 / Mathf.Log(spectrumValue)) * factor; ;
spectrumValuePrevious = - (1 / Mathf.Log(spectrumValuePrevious)) * factor;
spectrumValue = Mathf.Clamp(spectrumValue, 0f, _spectrumBoxSize.y / 2f);
spectrumValuePrevious = Mathf.Clamp(spectrumValuePrevious, 0f, _spectrumBoxSize.y / 2f);
Handles.color = _spectrumColor;
_axisOrigin.x = xPosition - deltaX;
_axisOrigin.y = yPosition + spectrumValuePrevious;
_axisDestination.x = xPosition;
_axisDestination.y = (i % 2 == 0) ? yPosition + spectrumValue : yPosition - spectrumValue;
Handles.DrawLine(_axisOrigin, _axisDestination);
}
}
else
{
int points = 100;
for (int i = 1; i < points - 1; i++)
{
float xPosition = _spectrumBoxPosition.x + _externalMargin + MMMaths.Remap(i, 0, points, 0f, _spectrumBoxSize.x - _externalMargin * 2);
float yPosition = _spectrumBoxPosition.y + _spectrumBoxSize.y / 2;
float deltaBetweenXandXPrevious = (_spectrumBoxSize.x - _externalMargin * 2) / points;
float spectrumValue = Foobar(i);
float spectrumValuePrevious = Foobar(i-1);
float factor = _spectrumBoxSize.y / 2;
Handles.color = _inactiveColor;
_axisOrigin.x = xPosition - deltaBetweenXandXPrevious;
_axisOrigin.y = yPosition + spectrumValuePrevious;
_axisDestination.x = xPosition;
_axisDestination.y = yPosition + spectrumValue ;
var p1 = _axisOrigin;
var p2 = _axisDestination;
var thickness = 3;
Handles.DrawBezier(p1, p2, p1, p2, _spectrumColor, null, thickness);
}
}
Handles.EndGUI();
}
protected virtual float Foobar(float x)
{
return 25f * Mathf.Sin(x * 0.5f);
}
protected virtual void PreProcessingButtons()
{
if ((target as MMAudioAnalyzer).Mode != MMAudioAnalyzer.Modes.AudioSource)
{
return;
}
GUILayout.Space(10);
GUILayout.Label("Peaks preprocessing", EditorStyles.boldLabel);
if (!PeaksPasted.boolValue)
{
if ((PeaksSaver.Peaks == null) || (PeaksSaver.Peaks.Length == 0))
{
EditorGUILayout.HelpBox("You haven't preprocessed peaks for this track yet. It's recommended to do so, by pressing play, " +
"then the Find Peaks button below. Then, exit play, and press the 'Paste Peaks' button.", MessageType.Warning);
if (GUILayout.Button("Find Peaks"))
{
(target as MMAudioAnalyzer).FindPeaks();
}
}
else
{
EditorGUILayout.HelpBox("Exit Play Mode first, then paste your saved peaks using the 'Paste Peaks' button below.", MessageType.Warning);
if (!Application.isPlaying)
{
if (GUILayout.Button("Paste Peaks"))
{
(target as MMAudioAnalyzer).PastePeaks();
}
}
}
}
if (GUILayout.Button("Clear Peaks"))
{
(target as MMAudioAnalyzer).ClearPeaks();
}
}
}
#endif
}