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CrowdControl/Assets/Feel/MMTools/Editor/MMAI/AIActionInspectorDrawer.cs

84 lines
2.4 KiB
C#

2 months ago
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(AIAction))]
public class AIActionPropertyInspector : PropertyDrawer
{
const float LineHeight = 16f;
#if UNITY_EDITOR
/// <summary>
/// Draws
/// </summary>
/// <param name="rect"></param>
/// <param name="prop"></param>
/// <param name="label"></param>
public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
{
// determines the height of the Action property
var height = Mathf.Max(LineHeight, EditorGUI.GetPropertyHeight(prop));
Rect position = rect;
position.height = height;
// draws the dropdown
DrawSelectionDropdown(position, prop);
// draws the base field
position.y += height;
EditorGUI.PropertyField(position, prop);
}
#endif
/// <summary>
/// Draws a selector letting the user pick any action associated with the AIBrain this action is on
/// </summary>
/// <param name="position"></param>
/// <param name="prop"></param>
protected virtual void DrawSelectionDropdown(Rect position, SerializedProperty prop)
{
AIAction thisAction = prop.objectReferenceValue as AIAction;
AIAction[] actions = (prop.serializedObject.targetObject as AIBrain).GetAttachedActions();
int selected = 0;
int i = 1;
string[] options = new string[actions.Length + 1];
options[0] = "None";
foreach (AIAction action in actions)
{
string name = string.IsNullOrEmpty(action.Label) ? action.GetType().Name : action.Label;
options[i] = i.ToString() + " - " + name;
if (action == thisAction)
{
selected = i;
}
i++;
}
EditorGUI.BeginChangeCheck();
selected = EditorGUI.Popup(position, selected, options);
if (EditorGUI.EndChangeCheck())
{
prop.objectReferenceValue = (selected == 0) ? null : actions[selected - 1];
prop.serializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(prop.serializedObject.targetObject);
}
}
/// <summary>
/// Returns the height of the full property
/// </summary>
/// <param name="property"></param>
/// <param name="label"></param>
/// <returns></returns>
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var h = Mathf.Max(LineHeight, EditorGUI.GetPropertyHeight(property));
float height = h * 2; // 2 lines, one for the dropdown, one for the property field
return height;
}
}
}