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25 lines
739 B
C#
25 lines
739 B
C#
3 months ago
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using D2D.Utilities;
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using UnityEngine;
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namespace AI
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{
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[CreateAssetMenu(fileName = "GeneralAISettings", menuName = "SO/GeneralAISettings", order = 0)]
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public class GeneralAISettings : SingletonData<GeneralAISettings>
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{
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public bool isAIEnabled = true;
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[Space]
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public bool fsmDebugEnabled;
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public GameObject debugCanvasPrefab;
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[Space]
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[Tooltip("Min speed from which we understand that the bot is got stuck")]
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public float stuckSpeed = .5f;
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[Tooltip("Used for periodically know that the bot is out of the map bounds => " +
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"he need to return back to the map center")]
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public float farAwayCheckDelay = 2f;
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}
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}
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