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CrowdControl/Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs

80 lines
3.3 KiB
C#

2 months ago
#if UNITY_2017_2_OR_NEWER
//-----------------------------------------------------------------------
// <copyright file="VectorIntFormatters.cs" company="Sirenix IVS">
// Copyright (c) Sirenix IVS. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector2IntFormatter))]
[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector3IntFormatter))]
namespace Sirenix.Serialization
{
using UnityEngine;
/// <summary>
/// Custom formatter for the <see cref="Vector2Int"/> type.
/// </summary>
/// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector2Int}" />
public class Vector2IntFormatter : MinimalBaseFormatter<Vector2Int>
{
private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
/// <summary>
/// Reads into the specified value using the specified reader.
/// </summary>
/// <param name="value">The value to read into.</param>
/// <param name="reader">The reader to use.</param>
protected override void Read(ref Vector2Int value, IDataReader reader)
{
value.x = Vector2IntFormatter.Serializer.ReadValue(reader);
value.y = Vector2IntFormatter.Serializer.ReadValue(reader);
}
/// <summary>
/// Writes from the specified value using the specified writer.
/// </summary>
/// <param name="value">The value to write from.</param>
/// <param name="writer">The writer to use.</param>
protected override void Write(ref Vector2Int value, IDataWriter writer)
{
Vector2IntFormatter.Serializer.WriteValue(value.x, writer);
Vector2IntFormatter.Serializer.WriteValue(value.y, writer);
}
}
/// <summary>
/// Custom formatter for the <see cref="Vector3Int"/> type.
/// </summary>
/// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector3Int}" />
public class Vector3IntFormatter : MinimalBaseFormatter<Vector3Int>
{
private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
/// <summary>
/// Reads into the specified value using the specified reader.
/// </summary>
/// <param name="value">The value to read into.</param>
/// <param name="reader">The reader to use.</param>
protected override void Read(ref Vector3Int value, IDataReader reader)
{
value.x = Vector3IntFormatter.Serializer.ReadValue(reader);
value.y = Vector3IntFormatter.Serializer.ReadValue(reader);
value.z = Vector3IntFormatter.Serializer.ReadValue(reader);
}
/// <summary>
/// Writes from the specified value using the specified writer.
/// </summary>
/// <param name="value">The value to write from.</param>
/// <param name="writer">The writer to use.</param>
protected override void Write(ref Vector3Int value, IDataWriter writer)
{
Vector3IntFormatter.Serializer.WriteValue(value.x, writer);
Vector3IntFormatter.Serializer.WriteValue(value.y, writer);
Vector3IntFormatter.Serializer.WriteValue(value.z, writer);
}
}
}
#endif