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CrowdControl/Assets/Plugins/Animancer/Examples/Code/AssemblyInfo.cs

75 lines
4.6 KiB
C#

2 months ago
// Animancer // Copyright 2020 Kybernetik //
// Assembly Definition files were introduced in Unity 2017.3.
#if UNITY_2017_3_OR_NEWER
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Animancer.Examples")]
[assembly: AssemblyDescription("Examples for Animancer.")]
[assembly: AssemblyCompany("Kybernetik")]
[assembly: AssemblyProduct("Animancer")]
[assembly: AssemblyCopyright("Copyright © Kybernetik 2020")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: SuppressMessage("Style", "IDE0016:Use 'throw' expression",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0018:Inline variable declaration",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0019:Use pattern matching",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0029:Use coalesce expression",
Justification = "Doesn't work properly with the UnityEngine.Object overloaded == operator.")]
[assembly: SuppressMessage("Style", "IDE0031:Use null propagation",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0034:Simplify 'default' expression",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0039:Use local function",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0041:Use 'is null' check",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0044:Make field readonly",
Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
[assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members",
Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")]
[assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members",
Justification = "Unity messages can be private and don't need to be called manually.")]
[assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter",
Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")]
[assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0066:Convert switch statement to expression",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Code Quality", "IDE0067:Dispose objects before losing scope",
Justification = "Not always relevant.")]
[assembly: SuppressMessage("Code Quality", "IDE0068:Use recommended dispose pattern",
Justification = "Not always relevant.")]
[assembly: SuppressMessage("Code Quality", "IDE0069:Disposable fields should be disposed",
Justification = "Not always relevant.")]
[assembly: SuppressMessage("Style", "IDE1005:Delegate invocation can be simplified.",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Correctness", "UNT0005:Suspicious Time.deltaTime usage",
Justification = "Time.deltaTime is not suspicious in FixedUpdate, it has the same value as Time.fixedDeltaTime")]
// This suppression doesn't seem to actually work so we need to put #pragma warning disable in every file :(
//[assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value",
// Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
[assembly: SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable",
Justification = "Having a field doesn't mean you are responsible for creating and destroying it.")]
[assembly: SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly",
Justification = "Not all events need to care about the sender.")]
[assembly: SuppressMessage("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes",
Justification = "No need to pollute the member list of implementing types.")]
[assembly: SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly",
Justification = "No need to pollute the member list of implementing types.")]
[assembly: SuppressMessage("Microsoft.Usage", "CA2235:MarkAllNonSerializableFields",
Justification = "UnityEngine.Object is serializable by Unity.")]
#endif