You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
2 months ago
|
// Animancer // Copyright 2020 Kybernetik //
|
||
|
|
||
|
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Animancer.Examples.StateMachines.Platformer
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A more complex <see cref="JumpState"/> that allows you to hold the button down to jump higher.
|
||
|
/// </summary>
|
||
|
[AddComponentMenu(Strings.MenuPrefix + "Examples/Platformer - Advanced Jump State")]
|
||
|
[HelpURL(Strings.APIDocumentationURL + ".Examples.StateMachines.Platformer/AdvancedJumpState")]
|
||
|
public sealed class AdvancedJumpState : JumpState
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private float _HoldForce = 20;
|
||
|
[SerializeField] private float _HoldDuration = 0.25f;
|
||
|
|
||
|
public bool IsHolding { get; set; }
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
protected override void OnEnable()
|
||
|
{
|
||
|
base.OnEnable();
|
||
|
IsHolding = true;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
IsHolding = false;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
protected override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
|
||
|
if (IsHolding && AnimancerState.Time <= _HoldDuration)
|
||
|
Creature.Rigidbody.velocity += new Vector2(0, _HoldForce * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|