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CrowdControl/Assets/Feel/MMTools/Editor/MMMaintenance/MMGroupSelection.cs

38 lines
1008 B
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to add a menu item and a shortcut to group objects together under a parent game object
/// </summary>
public class MMGroupSelection
{
/// <summary>
/// Creates a parent object and puts all selected transforms under it
/// </summary>
[MenuItem("Tools/More Mountains/Group Selection %g")]
public static void GroupSelection()
{
if (!Selection.activeTransform)
{
return;
}
GameObject groupObject = new GameObject();
groupObject.name = "Group";
Undo.RegisterCreatedObjectUndo(groupObject, "Group Selection");
groupObject.transform.SetParent(Selection.activeTransform.parent, false);
foreach (Transform selectedTransform in Selection.transforms)
{
Undo.SetTransformParent(selectedTransform, groupObject.transform, "Group Selection");
}
Selection.activeGameObject = groupObject;
}
}
}