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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Base/Elements/InspectorTabsBar.cs

73 lines
2.0 KiB
C#

1 month ago

using AV.Inspector.Runtime;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace AV.Inspector
{
internal class InspectorTabsBar : VisualElement
{
readonly VisualElement tabsList = new VisualElement();
public InspectorTabsBar()
{
tabsList.AddToClassList("tabs-list");
Add(tabsList);
styleSheets.Add(SmartInspector.tabsBarStyles);
if (!EditorGUIUtility.isProSkin)
styleSheets.Add(SmartInspector.tabsBarStylesLight);
}
public void Rebuild(SmartInspector inspector)
{
this.Query<InspectorTab>().ForEach(x => x.RemoveFromHierarchy());
foreach (var editor in inspector.editors.Values)
{
if (editor.element.HasClass("game-object"))
continue;
var target = editor.editor.target;
if (!target)
continue;
var tab = new InspectorTab(editor);
if (string.IsNullOrEmpty(tab.name))
continue;
tabsList.Add(tab);
tab.RegisterCallback<ChangeEvent<bool>>(_ => UpdateEditorsVisibility());
}
UpdateEditorsVisibility();
}
void UpdateEditorsVisibility()
{
var tabs = this.Query<InspectorTab>();
var isAnyActive = false;
tabs.ForEach(x => {
if (x.value)
isAnyActive = true;
});
tabs.ForEach(x =>
{
var show = isAnyActive ? x.value : true;
x.editor.element.style.display = show ? DisplayStyle.Flex : DisplayStyle.None;
});
}
}
}