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CrowdControl/Assets/3rd/D2D_Scripts/UI/Data/BunchFlyingUIData.cs

24 lines
623 B
C#

1 month ago
using UnityEngine;
namespace D2D.UI
{
[CreateAssetMenu(fileName = "BunchFlyingUIData", menuName = "SO/BunchFlyingUIData")]
public class BunchFlyingUIData : ScriptableObject
{
public Vector2 count;
[Header("Bunch size up")]
public float sizeUpDelay;
public Vector2 sizeUpAmplitude;
public Vector2 sizeUpDuration;
public Vector2 sizeUpScale;
[Header("Move to UI")]
public Vector2 afterMoveDuration;
public Vector2 afterMoveScale;
[Header("Haptic")]
public int hapticAmplitude;
public int hapticDuration;
}
}