20 lines
472 B
C#
20 lines
472 B
C#
6 months ago
|
using System;
|
||
|
using D2D.Gameplay;
|
||
|
using D2D.Utilities;
|
||
|
using D2D.Utils;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace D2D
|
||
|
{
|
||
|
public class SetActivityOnPlayerEnter : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private bool _activityStateOnPlayerEnter;
|
||
|
[SerializeField] private GameObject _target;
|
||
|
|
||
|
private void OnTriggerEnter(Collider other)
|
||
|
{
|
||
|
if (other.Is<Player>())
|
||
|
_target.SetActive(_activityStateOnPlayerEnter);
|
||
|
}
|
||
|
}
|
||
|
}
|