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CrowdControl/Assets/Source/Scripts/SurfaceMaterialRandom.cs

22 lines
522 B
C#

3 months ago
using SRF;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class SurfaceMaterialRandom : MonoBehaviour
{
[SerializeField] private MeshRenderer[] meshRenderers;
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[SerializeField] private MeshRenderer[] meshRenderersbackup;
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private Material currentMaterial;
private void Awake()
{
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//currentMaterial = _gameData.groundMaterials.Random();
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//foreach (var item in meshRenderers)
//{
// item.material = currentMaterial;
//}
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}
}