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CrowdControl/Assets/Scripts/Dev/PlayFab/PlayFabManager.cs

49 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine;
public class PlayFabManager : MonoBehaviour
{
public static PlayFabManager Instance { get; private set; }
public PlayFabInit playFabInit;
public List<Sprite> avatarImages;
public PlayFabLeaderboards playFabLeaderboards;
public PlayFabUserData playFabUserDataManager;
private int myAvatarIndex
{
get
{
if (playFabUserDataManager.myCustomData != null && playFabUserDataManager.myCustomData.ContainsKey("AvatarID"))
{
return int.Parse(playFabUserDataManager.myCustomData["AvatarID"].Value);
}
return 0;
}
}
public Sprite myDisplayPicture => avatarImages[myAvatarIndex];
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
}
else
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
playFabInit = gameObject.AddComponent<PlayFabInit>();
playFabLeaderboards = gameObject.AddComponent<PlayFabLeaderboards>();
playFabUserDataManager = gameObject.AddComponent<PlayFabUserData>();
}
}