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CrowdControl/Assets/Plugins/Animancer/Examples/08 Inverse Kinematics/01 Puppet/IKPuppetTarget.cs

36 lines
1.5 KiB
C#

3 months ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.InverseKinematics
{
/// <summary>
/// An object for one of a character's limbs to aim at using Inverse Kinematics (IK).
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Inverse Kinematics - IK Puppet Target")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.InverseKinematics/IKPuppetTarget")]
public sealed class IKPuppetTarget : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AvatarIKGoal _Type;
[SerializeField, Range(0, 1)] private float _PositionWeight = 1;
[SerializeField, Range(0, 1)] private float _RotationWeight = 0;
/************************************************************************************************************************/
public void UpdateAnimatorIK(Animator animator)
{
animator.SetIKPositionWeight(_Type, _PositionWeight);
animator.SetIKRotationWeight(_Type, _RotationWeight);
animator.SetIKPosition(_Type, transform.position);
animator.SetIKRotation(_Type, transform.rotation);
}
/************************************************************************************************************************/
}
}