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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.FineControl
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{
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/// <summary>
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/// A <see cref="SpiderBot"/> with a single movement animation for demonstration purposes.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Fine Control - Spider Bot Simple")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.FineControl/SpiderBotSimple")]
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public sealed class SpiderBotSimple : SpiderBot
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{
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/************************************************************************************************************************/
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protected override bool IsMoving
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{
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get { return Input.GetKey(KeyCode.Space); }
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}
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/************************************************************************************************************************/
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[SerializeField] private ClipState.Transition _Move;
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protected override ITransition MovementAnimation
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{
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get { return _Move; }
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}
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/************************************************************************************************************************/
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}
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}
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