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230 lines
8.8 KiB
C#
230 lines
8.8 KiB
C#
6 days ago
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#if ENABLE_PLAYFABSERVER_API
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using System;
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using System.Collections.Generic;
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using PlayFab.SharedModels;
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namespace PlayFab.MatchmakerModels
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{
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/// <summary>
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/// This API allows the external match-making service to confirm that the user has a valid Session Ticket for the title, in
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/// order to securely enable match-making. The client passes the user's Session Ticket to the external match-making service,
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/// which then passes the Session Ticket in as the AuthorizationTicket in this call.
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/// </summary>
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[Serializable]
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public class AuthUserRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// Session Ticket provided by the client.
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/// </summary>
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public string AuthorizationTicket;
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}
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[Serializable]
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public class AuthUserResponse : PlayFabResultCommon
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{
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/// <summary>
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/// Boolean indicating if the user has been authorized to use the external match-making service.
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/// </summary>
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public bool Authorized;
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/// <summary>
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/// PlayFab unique identifier of the account that has been authorized.
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/// </summary>
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public string PlayFabId;
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}
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/// <summary>
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/// A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags,
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/// Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can
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/// be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when
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/// the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields
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/// such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.
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/// </summary>
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[Serializable]
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public class ItemInstance : PlayFabBaseModel
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{
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/// <summary>
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/// Game specific comment associated with this instance when it was added to the user inventory.
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/// </summary>
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public string Annotation;
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/// <summary>
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/// Array of unique items that were awarded when this catalog item was purchased.
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/// </summary>
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public List<string> BundleContents;
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/// <summary>
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/// Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or
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/// container.
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/// </summary>
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public string BundleParent;
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/// <summary>
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/// Catalog version for the inventory item, when this instance was created.
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/// </summary>
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public string CatalogVersion;
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/// <summary>
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/// A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog
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/// item's custom data.
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/// </summary>
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public Dictionary<string,string> CustomData;
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/// <summary>
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/// CatalogItem.DisplayName at the time this item was purchased.
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/// </summary>
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public string DisplayName;
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/// <summary>
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/// Timestamp for when this instance will expire.
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/// </summary>
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public DateTime? Expiration;
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/// <summary>
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/// Class name for the inventory item, as defined in the catalog.
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/// </summary>
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public string ItemClass;
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/// <summary>
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/// Unique identifier for the inventory item, as defined in the catalog.
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/// </summary>
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public string ItemId;
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/// <summary>
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/// Unique item identifier for this specific instance of the item.
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/// </summary>
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public string ItemInstanceId;
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/// <summary>
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/// Timestamp for when this instance was purchased.
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/// </summary>
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public DateTime? PurchaseDate;
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/// <summary>
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/// Total number of remaining uses, if this is a consumable item.
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/// </summary>
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public int? RemainingUses;
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/// <summary>
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/// Currency type for the cost of the catalog item. Not available when granting items.
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/// </summary>
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public string UnitCurrency;
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/// <summary>
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/// Cost of the catalog item in the given currency. Not available when granting items.
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/// </summary>
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public uint UnitPrice;
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/// <summary>
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/// The number of uses that were added or removed to this item in this call.
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/// </summary>
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public int? UsesIncrementedBy;
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}
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[Serializable]
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public class PlayerJoinedRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// Unique identifier of the Game Server Instance the user is joining. This must be a Game Server Instance started with the
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/// Matchmaker/StartGame API.
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/// </summary>
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public string LobbyId;
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/// <summary>
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/// PlayFab unique identifier for the player joining.
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/// </summary>
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public string PlayFabId;
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}
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[Serializable]
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public class PlayerJoinedResponse : PlayFabResultCommon
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{
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}
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[Serializable]
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public class PlayerLeftRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// Unique identifier of the Game Server Instance the user is leaving. This must be a Game Server Instance started with the
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/// Matchmaker/StartGame API.
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/// </summary>
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public string LobbyId;
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/// <summary>
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/// PlayFab unique identifier for the player leaving.
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/// </summary>
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public string PlayFabId;
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}
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[Serializable]
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public class PlayerLeftResponse : PlayFabResultCommon
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{
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}
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[Serializable]
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public class UserInfoRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// Minimum catalog version for which data is requested (filters the results to only contain inventory items which have a
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/// catalog version of this or higher).
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/// </summary>
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public int MinCatalogVersion;
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/// <summary>
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/// PlayFab unique identifier of the user whose information is being requested.
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/// </summary>
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public string PlayFabId;
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}
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[Serializable]
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public class UserInfoResponse : PlayFabResultCommon
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{
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/// <summary>
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/// Array of inventory items in the user's current inventory.
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/// </summary>
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public List<ItemInstance> Inventory;
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/// <summary>
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/// Boolean indicating whether the user is a developer.
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/// </summary>
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public bool IsDeveloper;
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/// <summary>
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/// PlayFab unique identifier of the user whose information was requested.
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/// </summary>
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public string PlayFabId;
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/// <summary>
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/// Steam unique identifier, if the user has an associated Steam account.
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/// </summary>
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public string SteamId;
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/// <summary>
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/// Title specific display name, if set.
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/// </summary>
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public string TitleDisplayName;
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/// <summary>
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/// PlayFab unique user name.
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/// </summary>
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public string Username;
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/// <summary>
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/// Array of virtual currency balance(s) belonging to the user.
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/// </summary>
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public Dictionary<string,int> VirtualCurrency;
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/// <summary>
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/// Array of remaining times and timestamps for virtual currencies.
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/// </summary>
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public Dictionary<string,VirtualCurrencyRechargeTime> VirtualCurrencyRechargeTimes;
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}
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[Serializable]
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public class VirtualCurrencyRechargeTime : PlayFabBaseModel
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{
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/// <summary>
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/// Maximum value to which the regenerating currency will automatically increment. Note that it can exceed this value
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/// through use of the AddUserVirtualCurrency API call. However, it will not regenerate automatically until it has fallen
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/// below this value.
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/// </summary>
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public int RechargeMax;
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/// <summary>
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/// Server timestamp in UTC indicating the next time the virtual currency will be incremented.
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/// </summary>
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public DateTime RechargeTime;
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/// <summary>
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/// Time remaining (in seconds) before the next recharge increment of the virtual currency.
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/// </summary>
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public int SecondsToRecharge;
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}
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}
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#endif
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