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CrowdControl/Assets/PlayFabSDK/Events/PlayFabEvents.cs

25 lines
1.6 KiB
C#

#if !DISABLE_PLAYFABENTITY_API
using PlayFab.EventsModels;
namespace PlayFab.Events
{
public partial class PlayFabEvents
{
public event PlayFabRequestEvent<CreateTelemetryKeyRequest> OnEventsCreateTelemetryKeyRequestEvent;
public event PlayFabResultEvent<CreateTelemetryKeyResponse> OnEventsCreateTelemetryKeyResultEvent;
public event PlayFabRequestEvent<DeleteTelemetryKeyRequest> OnEventsDeleteTelemetryKeyRequestEvent;
public event PlayFabResultEvent<DeleteTelemetryKeyResponse> OnEventsDeleteTelemetryKeyResultEvent;
public event PlayFabRequestEvent<GetTelemetryKeyRequest> OnEventsGetTelemetryKeyRequestEvent;
public event PlayFabResultEvent<GetTelemetryKeyResponse> OnEventsGetTelemetryKeyResultEvent;
public event PlayFabRequestEvent<ListTelemetryKeysRequest> OnEventsListTelemetryKeysRequestEvent;
public event PlayFabResultEvent<ListTelemetryKeysResponse> OnEventsListTelemetryKeysResultEvent;
public event PlayFabRequestEvent<SetTelemetryKeyActiveRequest> OnEventsSetTelemetryKeyActiveRequestEvent;
public event PlayFabResultEvent<SetTelemetryKeyActiveResponse> OnEventsSetTelemetryKeyActiveResultEvent;
public event PlayFabRequestEvent<WriteEventsRequest> OnEventsWriteEventsRequestEvent;
public event PlayFabResultEvent<WriteEventsResponse> OnEventsWriteEventsResultEvent;
public event PlayFabRequestEvent<WriteEventsRequest> OnEventsWriteTelemetryEventsRequestEvent;
public event PlayFabResultEvent<WriteEventsResponse> OnEventsWriteTelemetryEventsResultEvent;
}
}
#endif