You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/3rd/Plugins/UltEvents/Misc/AssemblyInfo.cs

51 lines
3.1 KiB
C#

3 months ago
// UltEvents // Copyright 2020 Kybernetik //
// Assembly Definition files were introduced in Unity 2017.3.
#if UNITY_2017_3_OR_NEWER
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("UltEvents")]
[assembly: AssemblyDescription("An serializable event system for Unity with superior features to the inbuilt UnityEvents.")]
[assembly: AssemblyCompany("Kybernetik")]
[assembly: AssemblyProduct("UltEvents")]
[assembly: AssemblyCopyright("Copyright © Kybernetik 2020")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: SuppressMessage("Style", "IDE0016:Use 'throw' expression",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0018:Inline variable declaration",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0019:Use pattern matching",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0031:Use null propagation",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0041:Use 'is null' check",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0044:Make field readonly",
Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
[assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members",
Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")]
[assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members",
Justification = "Unity messages can be private and don't need to be called manually.")]
[assembly: SuppressMessage("Style", "IDE0059:Value assigned to symbol is never used",
Justification = "Inline variable declarations are not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter",
Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")]
[assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE0066:Convert switch statement to expression",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE1005:Delegate invocation can be simplified.",
Justification = "Not supported by older Unity versions.")]
[assembly: SuppressMessage("Style", "IDE1006:Naming Styles",
Justification = "Don't give code style advice in publically released code.")]
// This suppression doesn't seem to actually work so we need to put #pragma warning disable in every file :(
//[assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value",
// Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
#endif