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25 lines
742 B
C#
25 lines
742 B
C#
3 months ago
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using UnityEngine;
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namespace D2D.Utilities
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{
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/// <summary>
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/// Useful to put store lots of object in folder (to avoid scene flood)
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/// For such objects like enemies, bullets, particles, etc.
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/// </summary>
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public static class TransformFolders
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{
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// Example of transform folder usage
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public static Transform Projectiles => Get(nameof(Projectiles));
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private static Transform Get(string name)
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{
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Transform folder = GameObject.Find(name)?.transform;
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// Create folder if not exists
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if (folder == null)
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folder = new GameObject(name + " [created at runtime]").transform;
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return folder;
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}
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}
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}
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