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94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class RoutineResolver : SmartScript, ILazy
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{
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private Dictionary<string, Tween> _tweens = new Dictionary<string, Tween>();
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private Dictionary<string, Coroutine> _routines = new Dictionary<string, Coroutine>();
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/// <summary>
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/// Stops previous if exists and runs current.
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/// </summary>
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public void Run(Tween tween, string id)
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{
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if (_tweens.ContainsKey(id))
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{
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_tweens[id].Pause();
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_tweens[id].Kill();
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}
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_tweens[id] = tween;
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_tweens[id].Play();
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}
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/// <summary>
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/// Stops previous if exists and runs current.
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/// </summary>
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public void Run(Coroutine routine, string id)
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{
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if (_routines.ContainsKey(id))
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{
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StopCoroutine(_routines[id]);
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}
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_routines[id] = routine;
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}
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public Tween GetTween(string id)
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{
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if (!_tweens.ContainsKey(id))
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return null;
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return _tweens[id];
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}
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public bool IsTweenPlaying(string id)
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{
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var tween = GetTween(id);
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return tween != null && tween.IsPlaying();
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}
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public Coroutine GetRoutine(string id)
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{
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if (!_routines.ContainsKey(id))
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return null;
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return _routines[id];
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}
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// Check using bool you have
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/*public bool IsRoutinePlaying(string id)
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{
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}*/
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public void StopTween(string id)
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{
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if (_tweens.ContainsKey(id))
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{
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_tweens[id].Pause();
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_tweens[id].Kill();
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}
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}
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public void StopRoutine(string id)
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{
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if (_routines.ContainsKey(id))
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{
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StopCoroutine(_routines[id]);
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}
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}
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}
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}
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