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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/RangeCurve.cs

37 lines
965 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D.Utilities
{
[Serializable]
public class RangeCurve
{
[SerializeField] private float factor;
[SerializeField] private AnimationCurve curve;
[SerializeField] private Vector2 range;
public float Min => Mathf.Min(range.x, range.y);
public float Max => Mathf.Max(range.x, range.y);
public float Compute(float value)
{
var dist = Max - Min;
if (value < Min)
return curve.Evaluate(0) * factor;
if (value > Max)
return curve.Evaluate(1) * factor;
return curve.Evaluate((value - Min) / dist * factor);
}
}
}