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37 lines
965 B
C#
37 lines
965 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D.Utilities
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{
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[Serializable]
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public class RangeCurve
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{
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[SerializeField] private float factor;
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[SerializeField] private AnimationCurve curve;
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[SerializeField] private Vector2 range;
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public float Min => Mathf.Min(range.x, range.y);
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public float Max => Mathf.Max(range.x, range.y);
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public float Compute(float value)
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{
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var dist = Max - Min;
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if (value < Min)
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return curve.Evaluate(0) * factor;
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if (value > Max)
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return curve.Evaluate(1) * factor;
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return curve.Evaluate((value - Min) / dist * factor);
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}
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}
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}
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