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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/Data/HapticSettings.cs

29 lines
761 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D.Utilities
{
[CreateAssetMenu(fileName = "HapticSettings", menuName = "SO/HapticSettings")]
public class HapticSettings : SingletonData<HapticSettings>
{
[Header("Light")]
public int lightAmplitude;
public int lightDuration;
[Header("Medium")]
public int mediumAmplitude;
public int mediumDuration;
[Header("Heavy")]
public int heavyAmplitude;
public int heavyDuration;
}
}