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33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
3 months ago
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using UnityEngine;
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namespace D2D.Utilities
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{
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/// <summary>
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/// Log with nice colors.
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/// </summary>
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public static class DLog
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{
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private const string BlueColor = "1982c4";
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private const string GrayColor = "666666";
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private const string YellowColor = "ffca3a";
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private const string OrangeColor = "ffb300";
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private const string GreenColor = "8ac926";
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private const string Red = "E22121";
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public static void PrintRed(string message) => PrintColored(message, Red);
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public static void PrintGray(string message) => PrintColored(message, GrayColor);
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public static void PrintOrange(string message) => PrintColored(message, OrangeColor);
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public static void PrintBlue(string message) => PrintColored(message, BlueColor);
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public static void PrintColored(string message, string color)
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{
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if (color.IndexOf('#') == -1)
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color = '#' + color;
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Debug.Log($"<color={color}>{message}</color>");
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}
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}
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}
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