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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
3 months ago
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using System;
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using DG.Tweening;
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using UnityEngine;
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namespace Utilities
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{
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[Serializable]
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public abstract class AnimationSettingsBase
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{
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public abstract Tween Play(Transform target);
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}
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[Serializable]
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public class Move : AnimationSettingsBase
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{
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public Vector3 to;
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public float duration = 1;
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public Ease ease = Ease.Linear;
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public bool isRelative = true;
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public override Tween Play(Transform target)
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{
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return target.DOMove(to, duration).SetEase(ease).SetRelative(isRelative);
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}
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}
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[Serializable]
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public class Scale : AnimationSettingsBase
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{
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public float to = 1;
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public float duration = 1;
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public Ease ease = Ease.Linear;
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public bool isRelative;
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public override Tween Play(Transform target)
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{
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return target.DOScale(to, duration).SetEase(ease).SetRelative(isRelative);
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}
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}
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[Serializable]
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public class Rotation : AnimationSettingsBase
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{
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public Vector3 to;
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public float duration = 1;
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public Ease ease = Ease.Linear;
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public bool isRelative;
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public bool isLocal;
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public override Tween Play(Transform target)
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{
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return isLocal ? target.DOLocalRotate(to, duration).SetEase(ease).SetRelative(isRelative) :
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target.DORotate(to, duration).SetEase(ease).SetRelative(isRelative);
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}
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}
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}
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