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45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
3 months ago
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using System;
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using D2D.Utilities;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class AndroidHelper : SmartScript
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{
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private const int DefaultAndroidApiLevel = 31;
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public static bool IsOldDevice { get; }
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public static int ApiLevel { get; }
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static AndroidHelper()
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{
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ApiLevel = GetApiLevel();
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IsOldDevice = ApiLevel < 26;
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}
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private static int GetApiLevel()
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{
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#if UNITY_EDITOR
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return 30;
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#endif
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#if UNITY_ANDROID
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try
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{
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using (var version = new AndroidJavaClass("android.os.Build$VERSION"))
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{
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return Mathf.Clamp(version.GetStatic<int>("SDK_INT"), 1, 100);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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throw;
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}
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#else
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return DefaultAndroidApiLevel;
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#endif
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}
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}
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}
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