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87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
3 months ago
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using UnityEngine;
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using D2D;
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using D2D.Utilities;
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using DG.Tweening;
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using UnityEditor;
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[CustomEditor(typeof(PrefabPlacer))]
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public class PrefabPlacerEditor : SuperEditor
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{
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private static bool _isEditMode;
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void OnSceneGUI()
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{
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Event e = Event.current;
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if(e.type == EventType.KeyDown && e.keyCode == KeyCode.Q)
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_isEditMode = !_isEditMode;
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if (!_isEditMode)
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return;
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EditorApplication.update += () =>
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{
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var placer = target as PrefabPlacer;
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if (placer == null || !_isEditMode)
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return;
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Selection.activeGameObject = placer.gameObject;
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};
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if (Event.current.type == EventType.MouseDown)
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{
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Ray worldRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
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if (Physics.Raycast(worldRay, out RaycastHit hitInfo))
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{
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var placer = target as PrefabPlacer;
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if (placer == null || placer.Prefabs.IsNullOrEmpty())
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return;
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var prefab = placer.Prefabs.GetRandomElement();
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var instance = Instantiate(prefab);
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instance.transform.position = hitInfo.point + placer.Offset;
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EditorUtility.SetDirty(instance);
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Selection.activeGameObject = placer.gameObject;
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}
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Event.current.Use();
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}
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}
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public override void OnInspectorGUI()
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{
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Event e = Event.current;
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if(e.type == EventType.KeyDown && e.keyCode == KeyCode.Q)
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_isEditMode = !_isEditMode;
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if (_isEditMode)
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{
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GUI.backgroundColor = Color.red;
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if (GUILayout.Button("Disable Editing"))
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{
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_isEditMode = false;
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}
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GUI.backgroundColor = Color.white;
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}
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else
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{
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GUI.backgroundColor = Color.green;
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if (GUILayout.Button("Enable Editing"))
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{
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_isEditMode = true;
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}
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GUI.backgroundColor = Color.white;
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}
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ShowProperty("_prefabs");
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ShowProperty("_offset");
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serializedObject.ApplyModifiedProperties();
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}
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}
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