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133 lines
3.6 KiB
C#
133 lines
3.6 KiB
C#
3 months ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using D2D.Core;
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using D2D.Gameplay;
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace D2D.Tools
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{
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public class HierarchyKeeper : EditorWindow
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{
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private static readonly string[] ExcludingTags =
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{
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"Respawn"
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,"Finish"
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,"Untagged"
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,"EditorOnly"
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,"MainCamera"
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,"Player"
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,"GameController"
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};
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// private static readonly Type[] SiblingOrder =
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// {
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// typeof(Level)
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// ,typeof(Canvas)
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// ,typeof(Player)
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// };
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private static int _siblingIndex;
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private void OnEnable()
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{
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if (!CoreSettings.Instance.tools.isKeeperOn)
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return;
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Keep();
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}
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[MenuItem("D2D/Keep hierarchy &.")]
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public static void Keep()
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{
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if (!CoreSettings.Instance.tools.isKeeperOn)
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return;
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SiblingOrderGameObjects();
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SortGameObjectsToFolders();
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}
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private static void SiblingOrderGameObjects()
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{
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ResetSibling();
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PushSibling<Level>();
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PushSibling<Canvas>();
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/*var palette = FindObjectOfType<HelpMePlaceSystem>();
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if (palette != null)
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PushSibling(palette.transform);*/
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var separatorName = CoreSettings.Instance.tools.separatorName;
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var separator = GameObject.Find(separatorName);
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if (separator == null)
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separator = new GameObject(separatorName);
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PushSibling(separator.transform);
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var hierarchyFolders = FindObjectsOfType<HierarchyFolder>();
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foreach (HierarchyFolder f in hierarchyFolders)
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PushSibling(f.transform);
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PushSibling<Player>();
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}
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private static void SortGameObjectsToFolders()
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{
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foreach (var tag in UnityEditorInternal.InternalEditorUtility.tags)
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{
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if (ExcludingTags.Contains(tag))
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continue;
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var tagged = GameObject.FindGameObjectsWithTag(tag);
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if (tagged.IsNullOrEmpty())
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continue;
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var folderName = $"[Folder] {tag}";
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var folder = GameObject.Find(folderName);
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if (folder == null)
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{
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folder = new GameObject(folderName);
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folder.AddComponent<HierarchyFolder>();
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}
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if (folder.GetComponents<Component>().Length > 2)
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{
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Debug.LogError($"You have GO named as folder for tags: {folderName}. Please rename it");
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continue;
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}
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// Move tagged GOs to the folder safely
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try
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{
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tagged.ForEach(t => t.transform.parent = folder.transform);
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}
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catch (Exception) { }
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}
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}
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private static void PushSibling(Transform target)
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{
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if (target == null)
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return;
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target.SetSiblingIndex(_siblingIndex);
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_siblingIndex++;
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}
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private static void PushSibling<T>() where T: Component
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{
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PushSibling(FindObjectOfType<T>()?.transform);
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}
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private static void ResetSibling()
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{
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_siblingIndex = 0;
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}
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}
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}
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