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CrowdControl/Assets/3rd/D2D_Scripts/Tools/Editor/HierarchyKeeper.cs

133 lines
3.6 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using D2D.Core;
using D2D.Gameplay;
using D2D.Utilities;
using D2D.Utils;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace D2D.Tools
{
public class HierarchyKeeper : EditorWindow
{
private static readonly string[] ExcludingTags =
{
"Respawn"
,"Finish"
,"Untagged"
,"EditorOnly"
,"MainCamera"
,"Player"
,"GameController"
};
// private static readonly Type[] SiblingOrder =
// {
// typeof(Level)
// ,typeof(Canvas)
// ,typeof(Player)
// };
private static int _siblingIndex;
private void OnEnable()
{
if (!CoreSettings.Instance.tools.isKeeperOn)
return;
Keep();
}
[MenuItem("D2D/Keep hierarchy &.")]
public static void Keep()
{
if (!CoreSettings.Instance.tools.isKeeperOn)
return;
SiblingOrderGameObjects();
SortGameObjectsToFolders();
}
private static void SiblingOrderGameObjects()
{
ResetSibling();
PushSibling<Level>();
PushSibling<Canvas>();
/*var palette = FindObjectOfType<HelpMePlaceSystem>();
if (palette != null)
PushSibling(palette.transform);*/
var separatorName = CoreSettings.Instance.tools.separatorName;
var separator = GameObject.Find(separatorName);
if (separator == null)
separator = new GameObject(separatorName);
PushSibling(separator.transform);
var hierarchyFolders = FindObjectsOfType<HierarchyFolder>();
foreach (HierarchyFolder f in hierarchyFolders)
PushSibling(f.transform);
PushSibling<Player>();
}
private static void SortGameObjectsToFolders()
{
foreach (var tag in UnityEditorInternal.InternalEditorUtility.tags)
{
if (ExcludingTags.Contains(tag))
continue;
var tagged = GameObject.FindGameObjectsWithTag(tag);
if (tagged.IsNullOrEmpty())
continue;
var folderName = $"[Folder] {tag}";
var folder = GameObject.Find(folderName);
if (folder == null)
{
folder = new GameObject(folderName);
folder.AddComponent<HierarchyFolder>();
}
if (folder.GetComponents<Component>().Length > 2)
{
Debug.LogError($"You have GO named as folder for tags: {folderName}. Please rename it");
continue;
}
// Move tagged GOs to the folder safely
try
{
tagged.ForEach(t => t.transform.parent = folder.transform);
}
catch (Exception) { }
}
}
private static void PushSibling(Transform target)
{
if (target == null)
return;
target.SetSiblingIndex(_siblingIndex);
_siblingIndex++;
}
private static void PushSibling<T>() where T: Component
{
PushSibling(FindObjectOfType<T>()?.transform);
}
private static void ResetSibling()
{
_siblingIndex = 0;
}
}
}