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CrowdControl/Assets/3rd/D2D_Scripts/Tools/Editor/AssetsPaletteEditor.cs

21 lines
508 B
C#

3 months ago
using D2D.Utilities;
using UnityEditor;
using UnityEngine;
namespace D2D.Tools
{
[CustomEditor(typeof(AssetsPalette))]
public class AssetsPaletteEditor : Editor
{
private static readonly string[] DontIncludeMe = {"m_Script"};
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawPropertiesExcluding(serializedObject, DontIncludeMe);
serializedObject.ApplyModifiedProperties();
}
}
}