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CrowdControl/Assets/3rd/MPUIKit/Editor/Scripts/MPEditorUtility.cs

171 lines
6.5 KiB
C#

3 months ago
using System;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MPUIKIT.Editor {
public static class MPEditorUtility {
[MenuItem("GameObject/UI/MPImage")]
public static void AddMPImageObject() {
GameObject g = new GameObject {name = "MPImage"};
Transform parent = GetParentTransform();
g.transform.SetParent(parent, false);
g.AddComponent<MPImage>();
Selection.activeGameObject = g;
Undo.RegisterCreatedObjectUndo(g, "MPImage Created");
EditorUtility.SetDirty(g);
}
[MenuItem("GameObject/UI/MPImage Basic")]
public static void AddMPImageBasicObject() {
GameObject g = new GameObject {name = "MPImageBasic"};
Transform parent = GetParentTransform();
g.transform.SetParent(parent, false);
g.AddComponent<MPImageBasic>();
Selection.activeGameObject = g;
Undo.RegisterCreatedObjectUndo(g, "MPImage Basic Created");
EditorUtility.SetDirty(g);
}
private static Transform GetParentTransform()
{
Transform parent;
if (Selection.activeGameObject != null &&
Selection.activeGameObject.GetComponentInParent<Canvas>() != null)
{
parent = Selection.activeGameObject.transform;
}
else
{
Canvas c = GetCanvas();
AddAdditionalShaderChannelsToCanvas(c);
parent = c.transform;
}
return parent;
}
private static Canvas GetCanvas()
{
StageHandle handle = StageUtility.GetCurrentStageHandle();
if (!handle.FindComponentOfType<Canvas>())
{
EditorApplication.ExecuteMenuItem("GameObject/UI/Canvas");
}
Canvas c = handle.FindComponentOfType<Canvas>();
return c;
}
[MenuItem("CONTEXT/Image/Replace with MPImage")]
public static void ReplaceWithMPImage(MenuCommand command) {
if(command.context is MPImage) return;
if (command.context is MPImageBasic) {
// Convert MPImageBasic to MPImage
MPImageBasic img = (MPImageBasic) command.context;
GameObject obj = img.gameObject;
Object.DestroyImmediate(img);
obj.AddComponent<MPImage>();
EditorUtility.SetDirty(obj);
}
else {
Image img = (Image) command.context;
GameObject obj = img.gameObject;
Object.DestroyImmediate(img);
obj.AddComponent<MPImage>();
EditorUtility.SetDirty(obj);
}
}
[MenuItem("CONTEXT/Image/Replace with MPImage Basic")]
public static void ReplaceWithMPImageBasic(MenuCommand command) {
if(command.context is MPImageBasic) return;
if (command.context is MPImage) {
// Convert MPImage to MPImageBasic
MPImage img = (MPImage) command.context;
GameObject obj = img.gameObject;
Object.DestroyImmediate(img);
obj.AddComponent<MPImageBasic>();
EditorUtility.SetDirty(obj);
}
else {
Image img = (Image) command.context;
GameObject obj = img.gameObject;
Object.DestroyImmediate(img);
obj.AddComponent<MPImageBasic>();
EditorUtility.SetDirty(obj);
}
}
internal static void AddAdditionalShaderChannelsToCanvas(Canvas c) {
AdditionalCanvasShaderChannels additionalShaderChannels = c.additionalShaderChannels;
additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord1;
additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord2;
c.additionalShaderChannels = additionalShaderChannels;
}
internal static bool HasAdditionalShaderChannels(Canvas c) {
AdditionalCanvasShaderChannels asc = c.additionalShaderChannels;
return (asc & AdditionalCanvasShaderChannels.TexCoord1) != 0 &&
(asc & AdditionalCanvasShaderChannels.TexCoord2) != 0;
}
public static void CornerRadiusModeGUI(Rect rect, ref SerializedProperty property, string[] toolBarHeading,
string label = "Corner Radius") {
bool boolVal = property.boolValue;
Rect labelRect = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height);
Rect toolBarRect = new Rect(rect.x + EditorGUIUtility.labelWidth, rect.y,
rect.width - EditorGUIUtility.labelWidth, rect.height);
EditorGUI.BeginChangeCheck();
{
EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
EditorGUI.LabelField(labelRect, label);
boolVal = GUI.Toolbar(toolBarRect, boolVal ? 1 : 0, toolBarHeading) == 1;
EditorGUI.showMixedValue = false;
}
if (EditorGUI.EndChangeCheck()) {
property.boolValue = boolVal;
}
}
private static Sprite _emptySprite;
internal static Sprite EmptySprite {
get {
if (_emptySprite == null) {
_emptySprite = Resources.Load<Sprite>("mpui_default_empty_sprite");
}
return _emptySprite;
}
}
internal static string FindMPUIKitRootDirectory()
{
string guid = AssetDatabase.FindAssets("MPImage t:Shader").FirstOrDefault();
string path = AssetDatabase.GUIDToAssetPath(guid);
if(string.IsNullOrEmpty(path)) return String.Empty;
string[] directories = path.Split(new[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar});
StringBuilder sb = new StringBuilder();
for (int i = 0; i < directories.Length; i++)
{
sb.Append(directories[i]);
sb.Append(Path.DirectorySeparatorChar);
if(directories[i].Equals("MPUIKit", StringComparison.OrdinalIgnoreCase))
break;
}
return sb.ToString();
}
}
}