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using System;
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using UnityEngine;
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public struct SwipeData
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{
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public Vector2 startPosition;
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public Vector2 endPosition;
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public SwipeDirection direction;
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}
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public enum SwipeDirection
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{
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Up,
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Down,
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Left,
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Right
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}
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namespace D2D.Utilities
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{
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public class DSwipes : MonoBehaviour, ILazy
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{
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[SerializeField] private bool detectSwipeOnlyAfterRelease;
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[SerializeField] private float minDistanceForSwipe = 10f;
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private Vector2 fingerDownPosition;
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private Vector2 fingerUpPosition;
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public static event Action<SwipeData> SwipeHappened;
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private void Update()
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{
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foreach (Touch touch in Input.touches)
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{
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if (touch.phase == TouchPhase.Began)
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{
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fingerUpPosition = touch.position;
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fingerDownPosition = touch.position;
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}
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if (!detectSwipeOnlyAfterRelease && touch.phase == TouchPhase.Moved)
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{
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fingerDownPosition = touch.position;
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DetectSwipe();
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}
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if (touch.phase == TouchPhase.Ended)
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{
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fingerDownPosition = touch.position;
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DetectSwipe();
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}
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}
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}
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private void DetectSwipe()
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{
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if (SwipeDistanceCheckMet())
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{
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if (IsVerticalSwipe())
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{
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var direction = fingerDownPosition.y - fingerUpPosition.y > 0
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? SwipeDirection.Up
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: SwipeDirection.Down;
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SendSwipe(direction);
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}
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else
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{
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var direction = fingerDownPosition.x - fingerUpPosition.x > 0
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? SwipeDirection.Right
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: SwipeDirection.Left;
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SendSwipe(direction);
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}
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fingerUpPosition = fingerDownPosition;
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}
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}
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private bool IsVerticalSwipe()
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{
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return VerticalMovementDistance() > HorizontalMovementDistance();
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}
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private bool SwipeDistanceCheckMet()
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{
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return VerticalMovementDistance() > minDistanceForSwipe ||
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HorizontalMovementDistance() > minDistanceForSwipe;
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}
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private float VerticalMovementDistance()
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{
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return Mathf.Abs(fingerDownPosition.y - fingerUpPosition.y);
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}
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private float HorizontalMovementDistance()
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{
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return Mathf.Abs(fingerDownPosition.x - fingerUpPosition.x);
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}
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private void SendSwipe(SwipeDirection direction)
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{
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SwipeData swipeData = new SwipeData
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{
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direction = direction,
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startPosition = fingerDownPosition,
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endPosition = fingerUpPosition
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};
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SwipeHappened?.Invoke(swipeData);
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}
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}
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}
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