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20 lines
472 B
C#
20 lines
472 B
C#
3 months ago
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using System;
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using D2D.Gameplay;
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEngine;
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namespace D2D
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{
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public class SetActivityOnPlayerEnter : MonoBehaviour
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{
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[SerializeField] private bool _activityStateOnPlayerEnter;
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[SerializeField] private GameObject _target;
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private void OnTriggerEnter(Collider other)
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{
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if (other.Is<Player>())
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_target.SetActive(_activityStateOnPlayerEnter);
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}
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}
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}
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