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22 lines
391 B
C#
22 lines
391 B
C#
1 month ago
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using UnityEngine;
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using System.Collections;
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public class MovementScript : MonoBehaviour
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{
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public float speed = 10.0f;
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CharacterController cc;
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void Awake()
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{
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cc = GetComponent<CharacterController>();
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}
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void FixedUpdate()
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{
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Vector3 move = Vector3.zero;
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move.x = Input.GetAxis("Horizontal") * speed;
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move.z = Input.GetAxis("Vertical") * speed;
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cc.SimpleMove(move);
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}
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}
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