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using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[CustomPropertyDrawer(typeof(ShowAssetPreviewAttribute))]
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public class ShowAssetPreviewPropertyDrawer : PropertyDrawerBase
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{
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protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
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{
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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{
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Texture2D previewTexture = GetAssetPreview(property);
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if (previewTexture != null)
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{
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return GetPropertyHeight(property) + GetAssetPreviewSize(property).y;
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}
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else
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{
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return GetPropertyHeight(property);
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}
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}
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else
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{
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return GetPropertyHeight(property) + GetHelpBoxHeight();
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}
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}
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protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(rect, label, property);
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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{
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Rect propertyRect = new Rect()
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{
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x = rect.x,
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y = rect.y,
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width = rect.width,
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height = EditorGUIUtility.singleLineHeight
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};
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EditorGUI.PropertyField(propertyRect, property, label);
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Texture2D previewTexture = GetAssetPreview(property);
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if (previewTexture != null)
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{
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Rect previewRect = new Rect()
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{
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x = rect.x + NaughtyEditorGUI.GetIndentLength(rect),
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y = rect.y + EditorGUIUtility.singleLineHeight,
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width = rect.width,
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height = GetAssetPreviewSize(property).y
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};
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GUI.Label(previewRect, previewTexture);
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}
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}
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else
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{
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string message = property.name + " doesn't have an asset preview";
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DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
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}
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EditorGUI.EndProperty();
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}
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private Texture2D GetAssetPreview(SerializedProperty property)
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{
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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{
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if (property.objectReferenceValue != null)
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{
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Texture2D previewTexture = AssetPreview.GetAssetPreview(property.objectReferenceValue);
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return previewTexture;
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}
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return null;
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}
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return null;
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}
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private Vector2 GetAssetPreviewSize(SerializedProperty property)
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{
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Texture2D previewTexture = GetAssetPreview(property);
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if (previewTexture == null)
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{
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return Vector2.zero;
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}
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else
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{
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int targetWidth = ShowAssetPreviewAttribute.DefaultWidth;
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int targetHeight = ShowAssetPreviewAttribute.DefaultHeight;
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ShowAssetPreviewAttribute showAssetPreviewAttribute = PropertyUtility.GetAttribute<ShowAssetPreviewAttribute>(property);
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if (showAssetPreviewAttribute != null)
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{
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targetWidth = showAssetPreviewAttribute.Width;
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targetHeight = showAssetPreviewAttribute.Height;
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}
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int width = Mathf.Clamp(targetWidth, 0, previewTexture.width);
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int height = Mathf.Clamp(targetHeight, 0, previewTexture.height);
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return new Vector2(width, height);
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}
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}
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}
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}
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