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#if USE_GAMEFLOW_SUPPORT
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namespace GleyMobileAds
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{
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using GameFlow;
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using UnityEngine;
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[AddComponentMenu("")]
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public class ShowRewardedVideo : Function
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{
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private bool callbackReceived = false;
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private bool executed;
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public override bool finished
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{
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get
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{
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return callbackReceived;
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}
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}
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// Code implementing any setup required by the action
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protected override void OnSetup()
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{
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callbackReceived = false;
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executed = false;
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}
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// Code implementing the effect of the action
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protected override void OnExecute()
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{
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// Do something with the declared property
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if (executed == false)
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{
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if (Advertisements.Instance.IsRewardVideoAvailable())
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{
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Advertisements.Instance.ShowRewardedVideo(VideoComplete);
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}
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else
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{
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callbackReceived = true;
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_output.SetValue(false);
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}
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executed = true;
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}
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}
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//after the video is complete this method is automatically triggered
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private void VideoComplete(bool complete)
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{
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callbackReceived = true;
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_output.SetValue(complete);
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}
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}
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}
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#endif
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