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//#define ENABLE_LOGGING
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namespace SRF.Service
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{
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using System.Collections;
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using System.Diagnostics;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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public abstract class SRSceneServiceBase<T, TImpl> : SRServiceBase<T>, IAsyncService
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where T : class
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where TImpl : Component
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{
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private TImpl _rootObject;
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/// <summary>
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/// Name of the scene this service's contents are within
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/// </summary>
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protected abstract string SceneName { get; }
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/// <summary>
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/// Scene contents root object
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/// </summary>
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protected TImpl RootObject
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{
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get { return _rootObject; }
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}
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public bool IsLoaded
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{
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get { return _rootObject != null; }
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}
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[Conditional("ENABLE_LOGGING")]
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private void Log(string msg, Object target)
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{
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//#if ENABLE_LOGGING
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Debug.Log(msg, target);
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//#endif
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}
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protected override void Start()
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{
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base.Start();
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StartCoroutine(LoadCoroutine());
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}
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protected override void OnDestroy()
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{
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if (IsLoaded)
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{
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Destroy(_rootObject.gameObject);
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}
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base.OnDestroy();
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}
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protected virtual void OnLoaded() {}
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private IEnumerator LoadCoroutine()
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{
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if (_rootObject != null)
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{
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yield break;
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}
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SRServiceManager.LoadingCount++;
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#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
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if (Application.loadedLevelName == SceneName)
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#else
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if (UnityEngine.SceneManagement.SceneManager.GetSceneByName(SceneName).isLoaded)
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#endif
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{
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Log("[Service] Already in service scene {0}. Searching for root object...".Fmt(SceneName), this);
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}
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else
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{
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Log("[Service] Loading scene ({0})".Fmt(SceneName), this);
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#if UNITY_PRO_LICENSE || UNITY_5 || UNITY_5_3_OR_NEWER
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#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
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yield return Application.LoadLevelAdditiveAsync(SceneName);
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#else
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yield return UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(SceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive);
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#endif
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#else
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Application.LoadLevelAdditive(SceneName);
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yield return new WaitForEndOfFrame();
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#endif
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Log("[Service] Scene loaded. Searching for root object...", this);
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}
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var go = GameObject.Find(SceneName);
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if (go == null)
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{
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goto Error;
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}
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var timpl = go.GetComponent<TImpl>();
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if (timpl == null)
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{
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goto Error;
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}
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_rootObject = timpl;
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_rootObject.transform.parent = CachedTransform;
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DontDestroyOnLoad(go);
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Debug.Log("[Service] Loading {0} complete. (Scene: {1})".Fmt(GetType().Name, SceneName), this);
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SRServiceManager.LoadingCount--;
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OnLoaded();
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yield break;
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Error:
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SRServiceManager.LoadingCount--;
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Debug.LogError("[Service] Root object ({0}) not found".Fmt(SceneName), this);
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enabled = false;
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}
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}
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}
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